diff options
author | Hop311 <hop3114@gmail.com> | 2023-05-25 23:35:16 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-05-25 23:35:16 +0200 |
commit | 9843807154aa70324c84692ce9d3b54414e2b5e0 (patch) | |
tree | 31d37e00cf6c010180fb3212b45ac5f70728cc8f /game/src/Autoload/Events.gd | |
parent | b493547fb8c77918306fe56b74b704284cf54931 (diff) |
Added compatibility-mode command line argument
Diffstat (limited to 'game/src/Autoload/Events.gd')
-rw-r--r-- | game/src/Autoload/Events.gd | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 8800041..4387cc7 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -17,20 +17,25 @@ var _define_filepaths_dict : Dictionary = { GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" } -# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode -# (this won't work for mods which rely on vanilla map assets, copy missing assets -# into the mod's dir for a temporary fix) -const _compatibility_mode_path : String = "" - # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): GameSingleton.setup_logger() + # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode + # (this won't work for mods which rely on vanilla map assets, copy missing assets + # into the mod's dir for a temporary fix) + # Usage: OpenVic --compatibility-mode <path> + + var compatibility_mode_path : String + if ProjectSettings.has_setting(ArgumentParser.argument_setting_path): + var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path) + compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path) + var start := Time.get_ticks_usec() - if _compatibility_mode_path: - if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK: + if compatibility_mode_path: + if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK: push_error("Errors loading game defines!") else: if GameSingleton.load_defines(_define_filepaths_dict) != OK: |