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author Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
commitcef940108fe15752c3ef66f43f5169403fa2f71d (patch)
treefe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Autoload/Events.gd
parent73e29d02e48739aba5ca5db1b9575c67e795400f (diff)
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Autoload/Events.gd')
-rw-r--r--game/src/Autoload/Events.gd45
1 files changed, 0 insertions, 45 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
deleted file mode 100644
index 4387cc7..0000000
--- a/game/src/Autoload/Events.gd
+++ /dev/null
@@ -1,45 +0,0 @@
-extends Node
-
-var GameDebug = preload("Events/GameDebug.gd").new()
-var Options = preload("Events/Options.gd").new()
-var Localisation = preload("Events/Localisation.gd").new()
-var ShaderManager = preload("Events/ShaderManager.gd").new()
-
-var _define_filepaths_dict : Dictionary = {
- GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json",
- GameSingleton.get_water_province_file_key(): "res://common/map/water.json",
- GameSingleton.get_region_file_key(): "res://common/map/regions.json",
- GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json",
- GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/",
- GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png",
- GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png",
- GameSingleton.get_goods_file_key(): "res://common/goods.json",
- GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
-}
-
-# REQUIREMENTS
-# * FS-333, FS-334, FS-335, FS-341
-func _ready():
- GameSingleton.setup_logger()
-
- # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
- # (this won't work for mods which rely on vanilla map assets, copy missing assets
- # into the mod's dir for a temporary fix)
- # Usage: OpenVic --compatibility-mode <path>
-
- var compatibility_mode_path : String
- if ProjectSettings.has_setting(ArgumentParser.argument_setting_path):
- var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path)
- compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path)
-
- var start := Time.get_ticks_usec()
-
- if compatibility_mode_path:
- if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK:
- push_error("Errors loading game defines!")
- else:
- if GameSingleton.load_defines(_define_filepaths_dict) != OK:
- push_error("Errors loading game defines!")
-
- var end := Time.get_ticks_usec()
- print("Loading took ", float(end - start) / 1000000, " seconds")