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author Hop311 <hop3114@gmail.com>2023-05-22 19:06:25 +0200
committer Hop311 <hop3114@gmail.com>2023-05-22 19:06:25 +0200
commit42b4b45d7d1216770077e0676cd66750cae26932 (patch)
tree04c25f263a2364eab5bc3647b9e1a4ccc9fc3bf2 /game/src/Autoload/Events.gd
parentbd9b0206bcfc8848c865055a933d1e207521ac8e (diff)
Map compatibility mode
Diffstat (limited to 'game/src/Autoload/Events.gd')
-rw-r--r--game/src/Autoload/Events.gd15
1 files changed, 13 insertions, 2 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 6dc9ebd..0193a08 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -17,11 +17,22 @@ var _define_filepaths_dict : Dictionary = {
GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
}
+# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
+# (this won't work for mods which rely on vanilla map assets, copy missing assets
+# into the mod's dir for a temporary fix)
+const _compatibility_mode_path : String = ""
+
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
var start := Time.get_ticks_usec()
- if GameSingleton.load_defines(_define_filepaths_dict) != OK:
- push_error("Failed to load game defines!")
+
+ if _compatibility_mode_path:
+ if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK:
+ push_error("Errors loading game defines!")
+ else:
+ if GameSingleton.load_defines(_define_filepaths_dict) != OK:
+ push_error("Errors loading game defines!")
+
var end := Time.get_ticks_usec()
print("Loading took ", float(end - start) / 1000000, " seconds")