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author Hop311 <Hop3114@gmail.com>2023-04-23 20:52:33 +0200
committer GitHub <noreply@github.com>2023-04-23 20:52:33 +0200
commit7f433fe019310ecfd1d1c46afd97cbfcb210c88f (patch)
tree60971db586e78761341f2b48110d149b1ba0db9d /game/src/Autoload/Events.gd
parentc041b291c887db90a4e1112ffdd1e56865c27b13 (diff)
parentd3f3187209cb4085f27f95ce8ad2a77af25704fd (diff)
Merge pull request #94 from OpenVic2Project/province-buildings
Province buildings
Diffstat (limited to 'game/src/Autoload/Events.gd')
-rw-r--r--game/src/Autoload/Events.gd9
1 files changed, 5 insertions, 4 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index dbd3f9f..0ee2eff 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -11,11 +11,12 @@ const _province_shape_file : String = "res://common/map/provinces.png"
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
- if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK:
+ if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK:
push_error("Failed to load province identifiers")
- if MapSingleton.load_water_province_file(_water_province_file) != OK:
+ if GameSingleton.load_water_province_file(_water_province_file) != OK:
push_error("Failed to load water provinces")
- if MapSingleton.load_region_file(_region_file) != OK:
+ if GameSingleton.load_region_file(_region_file) != OK:
push_error("Failed to load regions")
- if MapSingleton.load_province_shape_file(_province_shape_file) != OK:
+ if GameSingleton.load_province_shape_file(_province_shape_file) != OK:
push_error("Failed to load province shapes")
+ GameSingleton.finished_loading_data()