diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
commit | cef940108fe15752c3ef66f43f5169403fa2f71d (patch) | |
tree | fe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Autoload/Events | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) |
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Autoload/Events')
-rw-r--r-- | game/src/Autoload/Events/GameDebug.gd | 21 | ||||
-rw-r--r-- | game/src/Autoload/Events/Localisation.gd | 30 | ||||
-rw-r--r-- | game/src/Autoload/Events/Options.gd | 30 | ||||
-rw-r--r-- | game/src/Autoload/Events/ShaderManager.gd | 48 |
4 files changed, 0 insertions, 129 deletions
diff --git a/game/src/Autoload/Events/GameDebug.gd b/game/src/Autoload/Events/GameDebug.gd deleted file mode 100644 index df7a23a..0000000 --- a/game/src/Autoload/Events/GameDebug.gd +++ /dev/null @@ -1,21 +0,0 @@ -extends RefCounted - -# REQUIREMENTS: -# * SS-56 -func _init(): - for engine_args in OS.get_cmdline_args(): - match(engine_args): - "--game-debug": - set_debug_mode(true) - - for engine_args in OS.get_cmdline_user_args(): - match(engine_args): - "--game-debug", "-d", "--debug", "--debug-mode": - set_debug_mode(true) - -func set_debug_mode(value : bool) -> void: - ProjectSettings.set_setting("openvic/debug/enabled", value) - print("Set debug mode to: ", value) - -func is_debug_mode() -> bool: - return ProjectSettings.get_setting("openvic/debug/enabled", false) diff --git a/game/src/Autoload/Events/Localisation.gd b/game/src/Autoload/Events/Localisation.gd deleted file mode 100644 index eda7e51..0000000 --- a/game/src/Autoload/Events/Localisation.gd +++ /dev/null @@ -1,30 +0,0 @@ -extends RefCounted - -# REQUIREMENTS -# * SS-59, SS-60, SS-61 -func get_default_locale() -> String: - var locales := TranslationServer.get_loaded_locales() - var default_locale := OS.get_locale() - if default_locale in locales: - return default_locale - var default_language := OS.get_locale_language() - for locale in locales: - if locale.begins_with(default_language): - return default_language - return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB") - -func load_localisation(dir_path : String) -> void: - if LoadLocalisation.load_localisation_dir(dir_path) == OK: - print("loaded locales: ", TranslationServer.get_loaded_locales()) - else: - push_error("Failed to load localisation directory: ", dir_path) - -# REQUIREMENTS -# * SS-57 -# * FS-17 -func _init(): - var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "") - if localisation_dir_path.is_empty(): - push_error("Missing localisation_path setting!") - else: - load_localisation(localisation_dir_path) diff --git a/game/src/Autoload/Events/Options.gd b/game/src/Autoload/Events/Options.gd deleted file mode 100644 index fbeccef..0000000 --- a/game/src/Autoload/Events/Options.gd +++ /dev/null @@ -1,30 +0,0 @@ -extends RefCounted - -signal save_settings(save_file: ConfigFile) -signal load_settings(load_file: ConfigFile) -signal reset_settings() - -func load_settings_from_file() -> void: - load_settings.emit(_settings_file) - -# REQUIREMENTS -# * SS-11 -func save_settings_to_file() -> void: - save_settings.emit(_settings_file) - _settings_file.save(_settings_file_path) - -func try_reset_settings() -> void: - reset_settings.emit() - -const settings_file_path_setting : String = "openvic/settings/settings_file_path" -const settings_file_path_default : String = "user://settings.cfg" - -var _settings_file_path : String = ProjectSettings.get_setting(settings_file_path_setting, settings_file_path_default) -var _settings_file := ConfigFile.new() - -# REQUIREMENTS -# * SS-9 -# * UIFUN-7 -func _init(): - if FileAccess.file_exists(_settings_file_path): - _settings_file.load(_settings_file_path) diff --git a/game/src/Autoload/Events/ShaderManager.gd b/game/src/Autoload/Events/ShaderManager.gd deleted file mode 100644 index a503c52..0000000 --- a/game/src/Autoload/Events/ShaderManager.gd +++ /dev/null @@ -1,48 +0,0 @@ -extends RefCounted - -const param_province_shape_tex : StringName = &"province_shape_tex" -const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions" -const param_province_colour_tex : StringName = &"province_colour_tex" -const param_hover_index : StringName = &"hover_index" -const param_selected_index : StringName = &"selected_index" -const param_terrain_tex : StringName = &"terrain_tex" -const param_terrain_tile_factor : StringName = &"terrain_tile_factor" - -func set_up_shader(material : Material, add_cosmetic_textures : bool) -> Error: - # Shader Material - if material == null: - push_error("material is null!") - return FAILED - if not material is ShaderMaterial: - push_error("Invalid map mesh material class: ", material.get_class()) - return FAILED - var shader_material : ShaderMaterial = material - - # Province shape texture - var province_shape_texture := GameSingleton.get_province_shape_texture() - if province_shape_texture == null: - push_error("Failed to get province shape texture!") - return FAILED - shader_material.set_shader_parameter(param_province_shape_tex, province_shape_texture) - var subdivisions := GameSingleton.get_province_shape_image_subdivisions() - if subdivisions.x < 1 or subdivisions.y < 1: - push_error("Invalid province shape image subdivision: ", subdivisions.x, "x", subdivisions.y) - return FAILED - shader_material.set_shader_parameter(param_province_shape_subdivisions, Vector2(subdivisions)) - - if add_cosmetic_textures: - # Province colour texture - var map_province_colour_texture := GameSingleton.get_province_colour_texture() - if map_province_colour_texture == null: - push_error("Failed to get province colour image!") - return FAILED - shader_material.set_shader_parameter(param_province_colour_tex, map_province_colour_texture) - - # Terrain texture - var terrain_texture := GameSingleton.get_terrain_texture() - if terrain_texture == null: - push_error("Failed to get terrain texture!") - return FAILED - shader_material.set_shader_parameter(param_terrain_tex, terrain_texture) - - return OK |