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author Hop311 <Hop3114@gmail.com>2023-03-30 15:04:58 +0200
committer GitHub <noreply@github.com>2023-03-30 15:04:58 +0200
commit3384b21177a160f7192a2e4877eea3b29880bf4e (patch)
treedb9c9a37a187e15ef494a700f8afe5d65c3a8b78 /game/src/Autoload/Events
parent8f213935bdea2400b6809f9d5db45dde3416dedc (diff)
Added Localisation (#77)
* Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
Diffstat (limited to 'game/src/Autoload/Events')
-rw-r--r--game/src/Autoload/Events/Localisation.gd30
1 files changed, 30 insertions, 0 deletions
diff --git a/game/src/Autoload/Events/Localisation.gd b/game/src/Autoload/Events/Localisation.gd
new file mode 100644
index 0000000..eda7e51
--- /dev/null
+++ b/game/src/Autoload/Events/Localisation.gd
@@ -0,0 +1,30 @@
+extends RefCounted
+
+# REQUIREMENTS
+# * SS-59, SS-60, SS-61
+func get_default_locale() -> String:
+ var locales := TranslationServer.get_loaded_locales()
+ var default_locale := OS.get_locale()
+ if default_locale in locales:
+ return default_locale
+ var default_language := OS.get_locale_language()
+ for locale in locales:
+ if locale.begins_with(default_language):
+ return default_language
+ return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB")
+
+func load_localisation(dir_path : String) -> void:
+ if LoadLocalisation.load_localisation_dir(dir_path) == OK:
+ print("loaded locales: ", TranslationServer.get_loaded_locales())
+ else:
+ push_error("Failed to load localisation directory: ", dir_path)
+
+# REQUIREMENTS
+# * SS-57
+# * FS-17
+func _init():
+ var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "")
+ if localisation_dir_path.is_empty():
+ push_error("Missing localisation_path setting!")
+ else:
+ load_localisation(localisation_dir_path)