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author | Nemrav <> | 2023-05-10 02:08:41 +0200 |
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committer | Nemrav <> | 2023-05-10 02:08:41 +0200 |
commit | df97602c6d7335d0a8c83cddefef8716e47c37a0 (patch) | |
tree | 4596426fc3b6723438fa1c4c24455bbb076b9755 /game/src/Autoload/GuiScale.gd | |
parent | 088a6ada0468f0bf73e8b9a5bb92e59ac2739fae (diff) |
Add UI scaling through menu option
Diffstat (limited to 'game/src/Autoload/GuiScale.gd')
-rw-r--r-- | game/src/Autoload/GuiScale.gd | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/game/src/Autoload/GuiScale.gd b/game/src/Autoload/GuiScale.gd new file mode 100644 index 0000000..d134f5b --- /dev/null +++ b/game/src/Autoload/GuiScale.gd @@ -0,0 +1,65 @@ +extends Node + +#the default value +const error_guiscale : float = 1 + +@export +var minimum_guiscale : float = 0.1 + +const _starting_guiscales : Dictionary = { + float(0.5): &"0.5x", + float(0.75): &"0.75x", + float(1): &"1x", + float(1.5): &"1.5x", + float(2): &"2x", +} + +var _guiscales: Dictionary + +#Similar to Resolution.gd, but we don't bother checking for strings from files +#and we have floats instead of vector2 integers + +func _ready(): + assert(minimum_guiscale > 0, "Minimum gui scale must be positive") + for guiscale_value in _starting_guiscales: + add_guiscale(guiscale_value, _starting_guiscales[guiscale_value]) + assert(not _guiscales.is_empty(), "No valid starting gui scales!") + +func has_guiscale(guiscale_value : float) -> bool: + return guiscale_value in _guiscales + +func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool: + if has_guiscale(guiscale_value): return true + var scale_dict := { value = guiscale_value } + var display_name := "%sx" % [guiscale_value] + if not guiscale_name.is_empty(): + scale_dict.name = guiscale_name + #don't need to change the display name + scale_dict.display_name = StringName(display_name) + if guiscale_value < minimum_guiscale: + push_error("GUI scale %s is smaller than the minimum %s" % [scale_dict.display_name,minimum_guiscale]) + return false + _guiscales[guiscale_value] = scale_dict + return true + +#returns floats +func get_guiscale_value_list() -> Array: + var list := _guiscales.keys() + list.sort_custom(func(a, b): return a > b) + return list + +func get_guiscale_display_name(guiscale_value : float) -> StringName: + return _guiscales.get(guiscale_value, {display_name = &"unknown gui scale"}).display_name + +func get_current_guiscale() -> float: + return get_tree().root.content_scale_factor + +func set_guiscale(guiscale:float) -> void: + print("New GUI scale: %f" % guiscale) + if not has_guiscale(guiscale): + push_warning("Setting GUI Scale to non-standard value %sx" % [guiscale]) + get_tree().root.content_scale_factor = guiscale + +func reset_guiscale() -> void: + set_guiscale(get_current_guiscale()) + |