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author | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
commit | cef940108fe15752c3ef66f43f5169403fa2f71d (patch) | |
tree | fe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Autoload/GuiScale.gd | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) |
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Autoload/GuiScale.gd')
-rw-r--r-- | game/src/Autoload/GuiScale.gd | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/game/src/Autoload/GuiScale.gd b/game/src/Autoload/GuiScale.gd deleted file mode 100644 index afd73df..0000000 --- a/game/src/Autoload/GuiScale.gd +++ /dev/null @@ -1,62 +0,0 @@ -extends Node - -const error_guiscale : float = -1.0 - -@export -var minimum_guiscale : float = 0.1 - -const _starting_guiscales : Dictionary = { - float(0.5) : &"0.5x", - float(0.75): &"0.75x", - float(1) : &"1x", - float(1.5) : &"1.5x", - float(2) : &"2x", -} - -var _guiscales: Dictionary - -#Similar to Resolution.gd, but we don't bother checking for strings from files -#and we have floats instead of vector2 integers - -func _ready(): - assert(minimum_guiscale > 0, "Minimum gui scale must be positive") - for guiscale_value in _starting_guiscales: - add_guiscale(guiscale_value, _starting_guiscales[guiscale_value]) - assert(not _guiscales.is_empty(), "No valid starting gui scales!") - -func has_guiscale(guiscale_value : float) -> bool: - return guiscale_value in _guiscales - -func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool: - if has_guiscale(guiscale_value): return true - var scale_dict := { value = guiscale_value } - if not guiscale_name.is_empty(): - scale_dict.display_name = guiscale_name - else: - scale_dict.display_name = StringName("%sx" % guiscale_value) - if guiscale_value < minimum_guiscale: - push_error("GUI scale %s is smaller than the minimum %s" % [scale_dict.display_name, minimum_guiscale]) - return false - _guiscales[guiscale_value] = scale_dict - return true - -#returns floats -func get_guiscale_value_list() -> Array: - var list := _guiscales.keys() - list.sort_custom(func(a, b): return a > b) - return list - -func get_guiscale_display_name(guiscale_value : float) -> StringName: - return _guiscales.get(guiscale_value, {display_name = &"unknown gui scale"}).display_name - -func get_current_guiscale() -> float: - return get_tree().root.content_scale_factor - -func set_guiscale(guiscale:float) -> void: - print("New GUI scale: %f" % guiscale) - if not has_guiscale(guiscale): - push_warning("Setting GUI Scale to non-standard value %sx" % [guiscale]) - get_tree().root.content_scale_factor = guiscale - -func reset_guiscale() -> void: - set_guiscale(get_current_guiscale()) |