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author Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
commitcef940108fe15752c3ef66f43f5169403fa2f71d (patch)
treefe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Autoload/GuiScale.gd
parent73e29d02e48739aba5ca5db1b9575c67e795400f (diff)
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Autoload/GuiScale.gd')
-rw-r--r--game/src/Autoload/GuiScale.gd62
1 files changed, 0 insertions, 62 deletions
diff --git a/game/src/Autoload/GuiScale.gd b/game/src/Autoload/GuiScale.gd
deleted file mode 100644
index afd73df..0000000
--- a/game/src/Autoload/GuiScale.gd
+++ /dev/null
@@ -1,62 +0,0 @@
-extends Node
-
-const error_guiscale : float = -1.0
-
-@export
-var minimum_guiscale : float = 0.1
-
-const _starting_guiscales : Dictionary = {
- float(0.5) : &"0.5x",
- float(0.75): &"0.75x",
- float(1) : &"1x",
- float(1.5) : &"1.5x",
- float(2) : &"2x",
-}
-
-var _guiscales: Dictionary
-
-#Similar to Resolution.gd, but we don't bother checking for strings from files
-#and we have floats instead of vector2 integers
-
-func _ready():
- assert(minimum_guiscale > 0, "Minimum gui scale must be positive")
- for guiscale_value in _starting_guiscales:
- add_guiscale(guiscale_value, _starting_guiscales[guiscale_value])
- assert(not _guiscales.is_empty(), "No valid starting gui scales!")
-
-func has_guiscale(guiscale_value : float) -> bool:
- return guiscale_value in _guiscales
-
-func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool:
- if has_guiscale(guiscale_value): return true
- var scale_dict := { value = guiscale_value }
- if not guiscale_name.is_empty():
- scale_dict.display_name = guiscale_name
- else:
- scale_dict.display_name = StringName("%sx" % guiscale_value)
- if guiscale_value < minimum_guiscale:
- push_error("GUI scale %s is smaller than the minimum %s" % [scale_dict.display_name, minimum_guiscale])
- return false
- _guiscales[guiscale_value] = scale_dict
- return true
-
-#returns floats
-func get_guiscale_value_list() -> Array:
- var list := _guiscales.keys()
- list.sort_custom(func(a, b): return a > b)
- return list
-
-func get_guiscale_display_name(guiscale_value : float) -> StringName:
- return _guiscales.get(guiscale_value, {display_name = &"unknown gui scale"}).display_name
-
-func get_current_guiscale() -> float:
- return get_tree().root.content_scale_factor
-
-func set_guiscale(guiscale:float) -> void:
- print("New GUI scale: %f" % guiscale)
- if not has_guiscale(guiscale):
- push_warning("Setting GUI Scale to non-standard value %sx" % [guiscale])
- get_tree().root.content_scale_factor = guiscale
-
-func reset_guiscale() -> void:
- set_guiscale(get_current_guiscale())