diff options
author | Hop311 <Hop3114@gmail.com> | 2023-05-22 19:44:27 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-22 19:44:27 +0200 |
commit | ac36a373139e3e815f70720b37d4ffc8d9062df9 (patch) | |
tree | 04c25f263a2364eab5bc3647b9e1a4ccc9fc3bf2 /game/src/Autoload | |
parent | 30fa7d74ddcfd4e64a5526995a392f7b51feb869 (diff) | |
parent | 42b4b45d7d1216770077e0676cd66750cae26932 (diff) |
Merge pull request #123 from OpenVicProject/compatibility-mode
Map compatibility mode
Diffstat (limited to 'game/src/Autoload')
-rw-r--r-- | game/src/Autoload/Events.gd | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index db63330..0193a08 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -10,17 +10,29 @@ var _define_filepaths_dict : Dictionary = { GameSingleton.get_water_province_file_key(): "res://common/map/water.json", GameSingleton.get_region_file_key(): "res://common/map/regions.json", GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", + GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/", GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", GameSingleton.get_goods_file_key(): "res://common/goods.json", GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" } +# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode +# (this won't work for mods which rely on vanilla map assets, copy missing assets +# into the mod's dir for a temporary fix) +const _compatibility_mode_path : String = "" + # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): var start := Time.get_ticks_usec() - if GameSingleton.load_defines(_define_filepaths_dict) != OK: - push_error("Failed to load game defines!") + + if _compatibility_mode_path: + if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK: + push_error("Errors loading game defines!") + else: + if GameSingleton.load_defines(_define_filepaths_dict) != OK: + push_error("Errors loading game defines!") + var end := Time.get_ticks_usec() print("Loading took ", float(end - start) / 1000000, " seconds") |