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author Hop311 <hop3114@gmail.com>2023-05-08 23:03:21 +0200
committer Hop311 <hop3114@gmail.com>2023-05-11 00:54:24 +0200
commitf3bcc10f06ed9aebd281df7851045b0247113e19 (patch)
treee17c5fe07e80b8f0d3dfd09f45dad37ba93e8fe5 /game/src/Autoload
parentbd08b517ed8e3a42de981b7173a99fa362134021 (diff)
Added Goods loading + mapmode
Diffstat (limited to 'game/src/Autoload')
-rw-r--r--game/src/Autoload/Events.gd31
1 files changed, 15 insertions, 16 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 47c3b88..db63330 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -5,23 +5,22 @@ var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()
var ShaderManager = preload("Events/ShaderManager.gd").new()
-const _province_identifier_file : String = "res://common/map/provinces.json"
-const _water_province_file : String = "res://common/map/water.json"
-const _region_file : String = "res://common/map/regions.json"
-const _terrain_file : String = "res://common/map/terrain.json"
-const _province_image_file : String = "res://common/map/provinces.png"
-const _terrain_image_file : String = "res://common/map/terrain.png"
+var _define_filepaths_dict : Dictionary = {
+ GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json",
+ GameSingleton.get_water_province_file_key(): "res://common/map/water.json",
+ GameSingleton.get_region_file_key(): "res://common/map/regions.json",
+ GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json",
+ GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png",
+ GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png",
+ GameSingleton.get_goods_file_key(): "res://common/goods.json",
+ GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
+}
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
- if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK:
- push_error("Failed to load province identifiers")
- if GameSingleton.load_water_province_file(_water_province_file) != OK:
- push_error("Failed to load water provinces")
- if GameSingleton.load_region_file(_region_file) != OK:
- push_error("Failed to load regions")
- if GameSingleton.load_terrain_file(_terrain_file) != OK:
- push_error("Failed to load terrain variants")
- if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK:
- push_error("Failed to load map images")
+ var start := Time.get_ticks_usec()
+ if GameSingleton.load_defines(_define_filepaths_dict) != OK:
+ push_error("Failed to load game defines!")
+ var end := Time.get_ticks_usec()
+ print("Loading took ", float(end - start) / 1000000, " seconds")