diff options
author | Joel Machens <ajmach6@gmail.com> | 2023-03-12 22:28:07 +0100 |
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committer | Joel Machens <ajmach6@gmail.com> | 2023-03-12 22:29:10 +0100 |
commit | 1958420f0b067eba328f6f547aeccf2d148aa326 (patch) | |
tree | 34fb672729e310b417697211eb1a0099f8949118 /game/src/CreditsMenu | |
parent | 56aec8a72b96a7d9ae8fa7974cf1eb7560ab4c02 (diff) |
Refactor Credits -> CreditsMenu
Diffstat (limited to 'game/src/CreditsMenu')
-rw-r--r-- | game/src/CreditsMenu/CreditsMenu.gd | 126 | ||||
-rw-r--r-- | game/src/CreditsMenu/CreditsMenu.tscn | 49 |
2 files changed, 175 insertions, 0 deletions
diff --git a/game/src/CreditsMenu/CreditsMenu.gd b/game/src/CreditsMenu/CreditsMenu.gd new file mode 100644 index 0000000..be992ef --- /dev/null +++ b/game/src/CreditsMenu/CreditsMenu.gd @@ -0,0 +1,126 @@ +extends Control + +signal back_button_pressed + +############### +# Credits CSV format +# The project title row is the only requirement within the csv file, however +# it can be on any row, so long as it exists. +# ---------------------- +# title,project-title +# role-name,person-name +# role-name,person-name +# role-name,person-name +# ... +############### + +@export_file("*.csv") +var core_credits_path : String + +@export_group("Label Variants", "label_variants_") +@export +var label_variants_project : StringName + +@export +var label_variants_role : StringName + +@export +var label_variants_person : StringName + +@export +var credits_list: VBoxContainer + +const title_key : String = "TITLE" + +# REQUIREMENTS: +# * 1.5 Credits Menu +# * SS-17 + +# REQUIREMENTS +# * FS-4 +func _load_credit_file(path : String) -> Dictionary: + var roles := {} + var core_credits = FileAccess.open(path, FileAccess.READ) + if core_credits == null: + push_error("Failed to open credits file %s (error code %d)" % [path, FileAccess.get_open_error()]) + return roles + + while not core_credits.eof_reached(): + var line := core_credits.get_csv_line() + var role := line[0].strip_edges().to_upper() + + # If the line does not have an identifiable role or is empty then skip it + if role.is_empty() or line.size() < 2: + if not (role.is_empty() and line.size() < 2): + push_warning("Incorrectly formatted credit line %s in %s" % [line, path]) + continue + + var person := line[1].strip_edges() + + if person.is_empty(): + push_warning("Incorrectly formatted credit line %s in %s" % [line, path]) + continue + if line.size() > 2: + push_warning("Extra entries ignored in credit line %s in %s" % [line, path]) + + if role not in roles: + roles[role] = [person] + else: + if person in roles[role]: + push_warning("Duplicate person %s for role %s in %s" % [person, role, path]) + else: + roles[role].push_back(person) + if title_key in roles: + if roles[title_key].size() > 1: + push_warning("More than one %s: %s in %s" % [title_key, roles[title_key], path]) + roles[title_key] = [roles[title_key][0]] + else: + push_warning("Credits file %s missing %s" % [path, title_key]) + for role_list in roles.values(): + role_list.sort_custom(func(a : String, b : String) -> bool: return a.naturalnocasecmp_to(b) < 0) + return roles + +func _add_label(node : Node, text : String, type_variation : StringName) -> void: + var label := Label.new() + label.name = 'Label' + text + label.text = text + label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER + label.theme_type_variation = type_variation + node.add_child(label) + +# REQUIREMENTS: +# * UI-34, UI-35 +func _add_project_credits(project : Dictionary) -> void: + var project_credits_list = VBoxContainer.new() + project_credits_list.name = 'Credits' + if title_key in project: + var title : String = project[title_key][0] + project_credits_list.name += title + _add_label(project_credits_list, title, label_variants_project) + project_credits_list.add_child(HSeparator.new()) + + for role in project: + if role == title_key: + continue + + var role_parent = VBoxContainer.new() + + for person in project[role]: + _add_label(role_parent, person, label_variants_person) + + _add_label(project_credits_list, role, label_variants_role) + project_credits_list.add_child(role_parent) + project_credits_list.add_child(HSeparator.new()) + + credits_list.add_child(project_credits_list) + +# REQUIREMENTS: +# * SS-17 +func _ready(): + _add_project_credits(_load_credit_file(core_credits_path)) + +# REQUIREMENTS: +# * UI-38 +# * UIFUN-37 +func _on_back_button_pressed() -> void: + back_button_pressed.emit()
\ No newline at end of file diff --git a/game/src/CreditsMenu/CreditsMenu.tscn b/game/src/CreditsMenu/CreditsMenu.tscn new file mode 100644 index 0000000..8a81823 --- /dev/null +++ b/game/src/CreditsMenu/CreditsMenu.tscn @@ -0,0 +1,49 @@ +[gd_scene load_steps=2 format=3 uid="uid://c8knthxkwj1uj"] + +[ext_resource type="Script" path="res://src/CreditsMenu/CreditsMenu.gd" id="1_csd7i"] + +[node name="CreditsMenu" type="Control" node_paths=PackedStringArray("credits_list")] +editor_description = "UI-34" +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_csd7i") +core_credits_path = "res://common/credits.csv" +label_variants_project = &"Label_ProjectCredits" +label_variants_role = &"Label_RoleCredits" +label_variants_person = &"Label_PersonCredits" +credits_list = NodePath("Scroll/CreditsList") + +[node name="ControlMargin" type="MarginContainer" parent="."] +layout_mode = 2 +anchor_right = 1.0 +anchor_bottom = 0.071 +offset_bottom = -0.120003 +theme_override_constants/margin_left = 20 +theme_override_constants/margin_top = 10 +theme_override_constants/margin_right = 20 +theme_override_constants/margin_bottom = 10 + +[node name="BackButton" type="Button" parent="ControlMargin"] +editor_description = "UI-38" +layout_mode = 2 +text = "Back to Main Menu" + +[node name="Scroll" type="ScrollContainer" parent="."] +editor_description = "UI-35" +layout_mode = 2 +anchor_top = 0.071 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_top = -0.120003 +offset_bottom = -6.0 + +[node name="CreditsList" type="VBoxContainer" parent="Scroll"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[connection signal="pressed" from="ControlMargin/BackButton" to="." method="_on_back_button_pressed"] |