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author | George L. Albany <Megacake1234@gmail.com> | 2023-06-04 02:17:28 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-04 02:17:28 +0200 |
commit | 3236f51d700674aee6ee6572109ffb3d5fa5fed2 (patch) | |
tree | b898150a8a45e7c0d814459e7f12f39429acefeb /game/src/Game/Autoload/Argument/ArgumentOption.gd | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) | |
parent | b98166b28c47cccff731d30959b8250fb27ff408 (diff) |
Merge pull request #130 from Spartan322/organize/godot-project
Diffstat (limited to 'game/src/Game/Autoload/Argument/ArgumentOption.gd')
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentOption.gd | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentOption.gd b/game/src/Game/Autoload/Argument/ArgumentOption.gd new file mode 100644 index 0000000..f14cef0 --- /dev/null +++ b/game/src/Game/Autoload/Argument/ArgumentOption.gd @@ -0,0 +1,60 @@ +@tool +class_name ArgumentOption +extends Resource + +@export var name : StringName +@export var aliases : Array[StringName] = [] +@export var type : Variant.Type : + get: return type + set(v): + type = v + match v: + TYPE_BOOL: default_value = false + TYPE_INT: default_value = 0 + TYPE_FLOAT: default_value = 0.0 + TYPE_STRING: default_value = "" + TYPE_STRING_NAME: default_value = &"" + TYPE_COLOR: default_value = Color() + _: default_value = null + notify_property_list_changed() +var default_value +@export var description : String + +func _init(_name = "", _type = TYPE_NIL, _description = "", default = null): + name = _name + type = _type + if default != null and typeof(default) == type: + default_value = default + description = _description + +func add_alias(alias : StringName) -> ArgumentOption: + aliases.append(alias) + return self + +func get_type_string() -> StringName: + match type: + TYPE_NIL: return "null" + TYPE_BOOL: return "boolean" + TYPE_INT: return "integer" + TYPE_FLOAT: return "float" + TYPE_STRING, TYPE_STRING_NAME: return "string" + TYPE_COLOR: return "color" + return "<invalid type>" + +func _get(property): + if property == "default_value": return default_value + +func _set(property, value): + if property == "default_value": + default_value = value + return true + +func _get_property_list(): + var properties := [] + + properties.append({ + "name": "default_value", + "type": type + }) + + return properties |