diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
commit | cef940108fe15752c3ef66f43f5169403fa2f71d (patch) | |
tree | fe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Game/Autoload/Events.gd | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) |
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Game/Autoload/Events.gd')
-rw-r--r-- | game/src/Game/Autoload/Events.gd | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd new file mode 100644 index 0000000..4387cc7 --- /dev/null +++ b/game/src/Game/Autoload/Events.gd @@ -0,0 +1,45 @@ +extends Node + +var GameDebug = preload("Events/GameDebug.gd").new() +var Options = preload("Events/Options.gd").new() +var Localisation = preload("Events/Localisation.gd").new() +var ShaderManager = preload("Events/ShaderManager.gd").new() + +var _define_filepaths_dict : Dictionary = { + GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json", + GameSingleton.get_water_province_file_key(): "res://common/map/water.json", + GameSingleton.get_region_file_key(): "res://common/map/regions.json", + GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", + GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/", + GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", + GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", + GameSingleton.get_goods_file_key(): "res://common/goods.json", + GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" +} + +# REQUIREMENTS +# * FS-333, FS-334, FS-335, FS-341 +func _ready(): + GameSingleton.setup_logger() + + # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode + # (this won't work for mods which rely on vanilla map assets, copy missing assets + # into the mod's dir for a temporary fix) + # Usage: OpenVic --compatibility-mode <path> + + var compatibility_mode_path : String + if ProjectSettings.has_setting(ArgumentParser.argument_setting_path): + var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path) + compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path) + + var start := Time.get_ticks_usec() + + if compatibility_mode_path: + if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK: + push_error("Errors loading game defines!") + else: + if GameSingleton.load_defines(_define_filepaths_dict) != OK: + push_error("Errors loading game defines!") + + var end := Time.get_ticks_usec() + print("Loading took ", float(end - start) / 1000000, " seconds") |