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author | hop311 <hop3114@gmail.com> | 2024-02-02 21:19:21 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2024-02-19 20:17:31 +0100 |
commit | 1455861632cd50f48f6e8ef8c50004087eff36f1 (patch) | |
tree | 5ce200d70f5f12d76dfd489ed06a6bb88204fd1c /game/src/Game/Autoload/Events.gd | |
parent | 576986af57db806af284bbc05a799e72f113f35c (diff) |
Basic Nation Management Screen frameworknation-management-screens
Diffstat (limited to 'game/src/Game/Autoload/Events.gd')
-rw-r--r-- | game/src/Game/Autoload/Events.gd | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd index 4f38f61..091a122 100644 --- a/game/src/Game/Autoload/Events.gd +++ b/game/src/Game/Autoload/Events.gd @@ -1,9 +1,11 @@ ## Events are exclusively for the purpose of handling global signals ## This is to reduce "signal bubbling" which is when a signal callback is used to "bubble" the signal callbacks up the scene tree. -## It does such by providing a global interface of signals that are connected to and emitted by that are garunteed to exist. +## It does such by providing a global interface of signals that are connected to and emitted by that are guaranteed to exist. extends Node -var Options: OptionsEventsObject +var Options : OptionsEventsObject +var NationManagementScreens : NationManagementScreensEventsObject func _init() -> void: Options = OptionsEventsObject.new() + NationManagementScreens = NationManagementScreensEventsObject.new() |