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author | George L. Albany <Megacake1234@gmail.com> | 2023-06-04 02:17:28 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-04 02:17:28 +0200 |
commit | 3236f51d700674aee6ee6572109ffb3d5fa5fed2 (patch) | |
tree | b898150a8a45e7c0d814459e7f12f39429acefeb /game/src/Game/Autoload/Events/Localisation.gd | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) | |
parent | b98166b28c47cccff731d30959b8250fb27ff408 (diff) |
Merge pull request #130 from Spartan322/organize/godot-project
Diffstat (limited to 'game/src/Game/Autoload/Events/Localisation.gd')
-rw-r--r-- | game/src/Game/Autoload/Events/Localisation.gd | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/Events/Localisation.gd b/game/src/Game/Autoload/Events/Localisation.gd new file mode 100644 index 0000000..eda7e51 --- /dev/null +++ b/game/src/Game/Autoload/Events/Localisation.gd @@ -0,0 +1,30 @@ +extends RefCounted + +# REQUIREMENTS +# * SS-59, SS-60, SS-61 +func get_default_locale() -> String: + var locales := TranslationServer.get_loaded_locales() + var default_locale := OS.get_locale() + if default_locale in locales: + return default_locale + var default_language := OS.get_locale_language() + for locale in locales: + if locale.begins_with(default_language): + return default_language + return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB") + +func load_localisation(dir_path : String) -> void: + if LoadLocalisation.load_localisation_dir(dir_path) == OK: + print("loaded locales: ", TranslationServer.get_loaded_locales()) + else: + push_error("Failed to load localisation directory: ", dir_path) + +# REQUIREMENTS +# * SS-57 +# * FS-17 +func _init(): + var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "") + if localisation_dir_path.is_empty(): + push_error("Missing localisation_path setting!") + else: + load_localisation(localisation_dir_path) |