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author | George L. Albany <Megacake1234@gmail.com> | 2023-06-04 02:17:28 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-04 02:17:28 +0200 |
commit | 3236f51d700674aee6ee6572109ffb3d5fa5fed2 (patch) | |
tree | b898150a8a45e7c0d814459e7f12f39429acefeb /game/src/Game/Autoload/Events/ShaderManager.gd | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) | |
parent | b98166b28c47cccff731d30959b8250fb27ff408 (diff) |
Merge pull request #130 from Spartan322/organize/godot-project
Diffstat (limited to 'game/src/Game/Autoload/Events/ShaderManager.gd')
-rw-r--r-- | game/src/Game/Autoload/Events/ShaderManager.gd | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/Events/ShaderManager.gd b/game/src/Game/Autoload/Events/ShaderManager.gd new file mode 100644 index 0000000..a503c52 --- /dev/null +++ b/game/src/Game/Autoload/Events/ShaderManager.gd @@ -0,0 +1,48 @@ +extends RefCounted + +const param_province_shape_tex : StringName = &"province_shape_tex" +const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions" +const param_province_colour_tex : StringName = &"province_colour_tex" +const param_hover_index : StringName = &"hover_index" +const param_selected_index : StringName = &"selected_index" +const param_terrain_tex : StringName = &"terrain_tex" +const param_terrain_tile_factor : StringName = &"terrain_tile_factor" + +func set_up_shader(material : Material, add_cosmetic_textures : bool) -> Error: + # Shader Material + if material == null: + push_error("material is null!") + return FAILED + if not material is ShaderMaterial: + push_error("Invalid map mesh material class: ", material.get_class()) + return FAILED + var shader_material : ShaderMaterial = material + + # Province shape texture + var province_shape_texture := GameSingleton.get_province_shape_texture() + if province_shape_texture == null: + push_error("Failed to get province shape texture!") + return FAILED + shader_material.set_shader_parameter(param_province_shape_tex, province_shape_texture) + var subdivisions := GameSingleton.get_province_shape_image_subdivisions() + if subdivisions.x < 1 or subdivisions.y < 1: + push_error("Invalid province shape image subdivision: ", subdivisions.x, "x", subdivisions.y) + return FAILED + shader_material.set_shader_parameter(param_province_shape_subdivisions, Vector2(subdivisions)) + + if add_cosmetic_textures: + # Province colour texture + var map_province_colour_texture := GameSingleton.get_province_colour_texture() + if map_province_colour_texture == null: + push_error("Failed to get province colour image!") + return FAILED + shader_material.set_shader_parameter(param_province_colour_tex, map_province_colour_texture) + + # Terrain texture + var terrain_texture := GameSingleton.get_terrain_texture() + if terrain_texture == null: + push_error("Failed to get terrain texture!") + return FAILED + shader_material.set_shader_parameter(param_terrain_tex, terrain_texture) + + return OK |