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author George L. Albany <Megacake1234@gmail.com>2023-07-09 02:14:54 +0200
committer GitHub <noreply@github.com>2023-07-09 02:14:54 +0200
commit1d8accc1ca6b30120732c56233e5d74e860de1bb (patch)
tree97c167b06a8b2f2b868107414b5676ccb5fcb53b /game/src/Game/Autoload/Events/ShaderManager.gd
parentd05bff0c40a482a9bb44877fe76b1e0efb2e1a68 (diff)
parent86bee7b44c7cc7adaef8cdf441667a99223dd98a (diff)
Merge pull request #135 from Spartan322/generalize/loading-and-events
Diffstat (limited to 'game/src/Game/Autoload/Events/ShaderManager.gd')
-rw-r--r--game/src/Game/Autoload/Events/ShaderManager.gd49
1 files changed, 0 insertions, 49 deletions
diff --git a/game/src/Game/Autoload/Events/ShaderManager.gd b/game/src/Game/Autoload/Events/ShaderManager.gd
deleted file mode 100644
index 731dc3c..0000000
--- a/game/src/Game/Autoload/Events/ShaderManager.gd
+++ /dev/null
@@ -1,49 +0,0 @@
-extends RefCounted
-class_name ShaderManagerSingleton
-
-const param_province_shape_tex : StringName = &"province_shape_tex"
-const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions"
-const param_province_colour_tex : StringName = &"province_colour_tex"
-const param_hover_index : StringName = &"hover_index"
-const param_selected_index : StringName = &"selected_index"
-const param_terrain_tex : StringName = &"terrain_tex"
-const param_terrain_tile_factor : StringName = &"terrain_tile_factor"
-
-func set_up_shader(material : Material, add_cosmetic_textures : bool) -> Error:
- # Shader Material
- if material == null:
- push_error("material is null!")
- return FAILED
- if not material is ShaderMaterial:
- push_error("Invalid map mesh material class: ", material.get_class())
- return FAILED
- var shader_material : ShaderMaterial = material
-
- # Province shape texture
- var province_shape_texture := GameSingleton.get_province_shape_texture()
- if province_shape_texture == null:
- push_error("Failed to get province shape texture!")
- return FAILED
- shader_material.set_shader_parameter(param_province_shape_tex, province_shape_texture)
- var subdivisions := GameSingleton.get_province_shape_image_subdivisions()
- if subdivisions.x < 1 or subdivisions.y < 1:
- push_error("Invalid province shape image subdivision: ", subdivisions.x, "x", subdivisions.y)
- return FAILED
- shader_material.set_shader_parameter(param_province_shape_subdivisions, Vector2(subdivisions))
-
- if add_cosmetic_textures:
- # Province colour texture
- var map_province_colour_texture := GameSingleton.get_province_colour_texture()
- if map_province_colour_texture == null:
- push_error("Failed to get province colour image!")
- return FAILED
- shader_material.set_shader_parameter(param_province_colour_tex, map_province_colour_texture)
-
- # Terrain texture
- var terrain_texture := GameSingleton.get_terrain_texture()
- if terrain_texture == null:
- push_error("Failed to get terrain texture!")
- return FAILED
- shader_material.set_shader_parameter(param_terrain_tex, terrain_texture)
-
- return OK