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author | Hop311 <Hop3114@gmail.com> | 2024-02-19 21:35:07 +0100 |
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committer | GitHub <noreply@github.com> | 2024-02-19 21:35:07 +0100 |
commit | 275cfbb62fe69828aeb9968110ad822447322a4e (patch) | |
tree | 15fe433ba9259623e2cb90a0ea7ae6a5c2f364b8 /game/src/Game/Autoload/Events | |
parent | e4de451ce753dd8786546b9e2c94c579c8dab52e (diff) | |
parent | 1455861632cd50f48f6e8ef8c50004087eff36f1 (diff) |
Merge pull request #202 from OpenVicProject/nation-management-screens
Basic Nation Management Screen framework
Diffstat (limited to 'game/src/Game/Autoload/Events')
-rw-r--r-- | game/src/Game/Autoload/Events/NationManagementScreens.gd | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/Events/NationManagementScreens.gd b/game/src/Game/Autoload/Events/NationManagementScreens.gd new file mode 100644 index 0000000..4bdca6d --- /dev/null +++ b/game/src/Game/Autoload/Events/NationManagementScreens.gd @@ -0,0 +1,25 @@ +class_name NationManagementScreensEventsObject +extends RefCounted + +signal update_active_nation_management_screen(screen : NationManagement.Screen) + +var _current_screen : NationManagement.Screen = NationManagement.Screen.NONE + +# Set the current nation management screen. This emits an update signal to force +# the argument screen to update, even if it was already the current screen. +# Used by miscellaneous screen opening buttons (e.g. in province overview panel) +# and by the close and toggle functions below. +func open_nation_management_screen(screen : NationManagement.Screen) -> void: + _current_screen = screen + update_active_nation_management_screen.emit(_current_screen) + +# Close the screen if it is already open. Used for screens' close buttons. +func close_nation_management_screen(screen : NationManagement.Screen) -> void: + if screen == _current_screen: + open_nation_management_screen(NationManagement.Screen.NONE) + +# Either switch to the screen or close it if it is already open. Used for topbar's buttons. +func toggle_nation_management_screen(screen : NationManagement.Screen) -> void: + if screen == _current_screen: + screen = NationManagement.Screen.NONE + open_nation_management_screen(screen) |