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author Hop311 <Hop3114@gmail.com>2024-03-04 23:51:41 +0100
committer GitHub <noreply@github.com>2024-03-04 23:51:41 +0100
commiteaae420cd2aca224d15f6276624c2fab882c978a (patch)
treebacc8f4094eff5514a94b3852e9cec9c28391669 /game/src/Game/Autoload/SaveManager.gd
parent521f7d3d156f42535fb7574fb36f2726e9d13885 (diff)
parente2077a0d93be8b2dd48f1ee680809420f1f690d7 (diff)
Merge pull request #211 from OpenVicProject/for-loop-types
Add types to GDScript for-loop variables
Diffstat (limited to 'game/src/Game/Autoload/SaveManager.gd')
-rw-r--r--game/src/Game/Autoload/SaveManager.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/Autoload/SaveManager.gd b/game/src/Game/Autoload/SaveManager.gd
index eead63c..688e163 100644
--- a/game/src/Game/Autoload/SaveManager.gd
+++ b/game/src/Game/Autoload/SaveManager.gd
@@ -16,7 +16,7 @@ func _ready() -> void:
DirAccess.make_dir_recursive_absolute(saves_dir_path)
var saves_dir := DirAccess.open(saves_dir_path)
- for file in saves_dir.get_files():
+ for file : String in saves_dir.get_files():
var save := SaveResource.new()
save.load_save(saves_dir_path.path_join(file))
add_or_replace_save(save, true)