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author George L. Albany <Megacake1234@gmail.com>2023-06-04 02:17:28 +0200
committer GitHub <noreply@github.com>2023-06-04 02:17:28 +0200
commit3236f51d700674aee6ee6572109ffb3d5fa5fed2 (patch)
treeb898150a8a45e7c0d814459e7f12f39429acefeb /game/src/Game/Autoload/SaveManager.gd
parent73e29d02e48739aba5ca5db1b9575c67e795400f (diff)
parentb98166b28c47cccff731d30959b8250fb27ff408 (diff)
Merge pull request #130 from Spartan322/organize/godot-project
Diffstat (limited to 'game/src/Game/Autoload/SaveManager.gd')
-rw-r--r--game/src/Game/Autoload/SaveManager.gd55
1 files changed, 55 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/SaveManager.gd b/game/src/Game/Autoload/SaveManager.gd
new file mode 100644
index 0000000..fb7806b
--- /dev/null
+++ b/game/src/Game/Autoload/SaveManager.gd
@@ -0,0 +1,55 @@
+extends Node
+
+# Requirements
+# * FS-28
+const save_directory_setting := &"openvic/data/saves_directory"
+
+var current_save : SaveResource
+var current_session_tag : StringName
+
+var _save_dictionary : Dictionary = {}
+var _dirty_save : SaveResource
+
+func _ready():
+ var saves_dir_path : String = ProjectSettings.get_setting_with_override(save_directory_setting)
+ assert(saves_dir_path != null, "'%s' setting could not be found." % save_directory_setting)
+
+ DirAccess.make_dir_recursive_absolute(saves_dir_path)
+ var saves_dir := DirAccess.open(saves_dir_path)
+ for file in saves_dir.get_files():
+ var save := SaveResource.new()
+ save.load_save(saves_dir_path.path_join(file))
+ add_or_replace_save(save, true)
+
+func get_save_file_name(save_name : StringName, session_tag : StringName = current_session_tag) -> StringName:
+ return ("%s - %s" % [save_name, session_tag]).validate_filename()
+
+func make_new_save(save_name : String, session_tag : StringName = current_session_tag) -> SaveResource:
+ var file_name := get_save_file_name(save_name, session_tag) + ".tres"
+ var new_save := SaveResource.new()
+ new_save.set_file_path(save_name, ProjectSettings.get_setting_with_override(save_directory_setting).path_join(file_name))
+ print(new_save.file_path)
+ new_save.session_tag = session_tag
+ return new_save
+
+func has_save(save_name : StringName, session_tag : StringName = current_session_tag) -> bool:
+ return _save_dictionary.has(get_save_file_name(save_name, session_tag))
+
+func add_or_replace_save(save : SaveResource, ignore_dirty : bool = false) -> void:
+ var binded_func := _on_save_deleted_or_moved.bind(save)
+ save.deleted.connect(binded_func)
+ save.trash_moved.connect(binded_func)
+ _save_dictionary[get_save_file_name(save.save_name, save.session_tag)] = save
+ if not ignore_dirty:
+ _dirty_save = save
+
+func delete_save(save : SaveResource) -> void:
+ save.delete()
+
+func flush_save() -> void:
+ if _dirty_save == null: return
+ _dirty_save.flush_save()
+ _dirty_save = null
+
+func _on_save_deleted_or_moved(save : SaveResource) -> void:
+ _save_dictionary.erase(get_save_file_name(save.save_name, save.session_tag))