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author Spartan322 <Megacake1234@gmail.com>2023-12-30 06:32:13 +0100
committer Spartan322 <Megacake1234@gmail.com>2024-05-07 00:07:50 +0200
commit7def4dd2e7987c20163c6a419bcc0506b5a670d9 (patch)
tree671f5b94ab2f0d9d1a59b7fa11ac393e93101958 /game/src/Game/Autoload/SoundManager.gd
parentbf3df0ee900f406a5a2aa56609ecb89c67055351 (diff)
Improve map view and game panel user experience
Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
Diffstat (limited to 'game/src/Game/Autoload/SoundManager.gd')
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