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author | Nemrav <50055236+Nemrav@users.noreply.github.com> | 2024-08-06 01:48:36 +0200 |
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committer | GitHub <noreply@github.com> | 2024-08-06 01:48:36 +0200 |
commit | 82b16bcca7c74607a8885b882ec36f5202e7ef70 (patch) | |
tree | 0a9bd4f52c01315c3b38ce641a78c33bd8562be2 /game/src/Game/Autoload | |
parent | fde15e554dc9ed458a838683c69d10262764db12 (diff) | |
parent | 9506f4160f0bd351f0853e6e8263ea927d9ec771 (diff) |
Merge pull request #243 from Nemrav/music
Music and sound effects
Diffstat (limited to 'game/src/Game/Autoload')
-rw-r--r-- | game/src/Game/Autoload/SoundManager.gd | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/game/src/Game/Autoload/SoundManager.gd b/game/src/Game/Autoload/SoundManager.gd index 35c715c..01562f8 100644 --- a/game/src/Game/Autoload/SoundManager.gd +++ b/game/src/Game/Autoload/SoundManager.gd @@ -18,7 +18,7 @@ func _ready() -> void: "ogg", "wav", "mp3": _loaded_sound[fname.get_basename()] = load(_audio_directory_path.path_join(fname)) # SND-10 -func play_stream(sound : AudioStream, bus_type : String) -> void: +func play_stream(sound : AudioStream, bus_type : String, volume : float = 1.0) -> void: var player : AudioStreamPlayer = _bus_to_stream_player.get(bus_type) if player == null: player = AudioStreamPlayer.new() @@ -28,6 +28,7 @@ func play_stream(sound : AudioStream, bus_type : String) -> void: add_child(player) player.play() var poly_playback : AudioStreamPlaybackPolyphonic = player.get_stream_playback() + player.volume_db = linear_to_db(volume) poly_playback.play_stream(sound) func play(sound : String, bus_type : String) -> void: @@ -35,8 +36,21 @@ func play(sound : String, bus_type : String) -> void: # REQUIREMENTS: # * SND-7 -func play_effect_stream(sound : AudioStream) -> void: - play_stream(sound, "SFX") +func play_effect_stream(sound : AudioStream, volume : float = 1.0) -> void: + play_stream(sound, "SFX", volume) func play_effect(sound : String) -> void: play(sound, "SFX") + +func play_effect_compat(sfx : String, fallback : AudioStream=null) -> void: + var sound:AudioStreamWAV = SoundSingleton.get_sound_stream(sfx) + var volume:float = SoundSingleton.get_sound_base_volume(sfx) + + if sound != null: + play_effect_stream(sound,volume) + elif fallback != null: + push_warning("Failed to find sound %s, playing fallback instead" % sfx) + play_effect_stream(fallback) + else: + push_warning("Failed to find sound %s" % sfx) + |