diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
---|---|---|
committer | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
commit | cef940108fe15752c3ef66f43f5169403fa2f71d (patch) | |
tree | fe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Game/Autoload | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) |
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Game/Autoload')
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentOption.gd | 60 | ||||
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.gd | 267 | ||||
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.tscn | 32 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events.gd | 45 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/GameDebug.gd | 21 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/Localisation.gd | 30 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/Options.gd | 30 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/ShaderManager.gd | 48 | ||||
-rw-r--r-- | game/src/Game/Autoload/GuiScale.gd | 62 | ||||
-rw-r--r-- | game/src/Game/Autoload/Resolution.gd | 101 | ||||
-rw-r--r-- | game/src/Game/Autoload/SaveManager.gd | 55 | ||||
-rw-r--r-- | game/src/Game/Autoload/SoundManager.gd | 42 |
12 files changed, 793 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentOption.gd b/game/src/Game/Autoload/Argument/ArgumentOption.gd new file mode 100644 index 0000000..f14cef0 --- /dev/null +++ b/game/src/Game/Autoload/Argument/ArgumentOption.gd @@ -0,0 +1,60 @@ +@tool +class_name ArgumentOption +extends Resource + +@export var name : StringName +@export var aliases : Array[StringName] = [] +@export var type : Variant.Type : + get: return type + set(v): + type = v + match v: + TYPE_BOOL: default_value = false + TYPE_INT: default_value = 0 + TYPE_FLOAT: default_value = 0.0 + TYPE_STRING: default_value = "" + TYPE_STRING_NAME: default_value = &"" + TYPE_COLOR: default_value = Color() + _: default_value = null + notify_property_list_changed() +var default_value +@export var description : String + +func _init(_name = "", _type = TYPE_NIL, _description = "", default = null): + name = _name + type = _type + if default != null and typeof(default) == type: + default_value = default + description = _description + +func add_alias(alias : StringName) -> ArgumentOption: + aliases.append(alias) + return self + +func get_type_string() -> StringName: + match type: + TYPE_NIL: return "null" + TYPE_BOOL: return "boolean" + TYPE_INT: return "integer" + TYPE_FLOAT: return "float" + TYPE_STRING, TYPE_STRING_NAME: return "string" + TYPE_COLOR: return "color" + return "<invalid type>" + +func _get(property): + if property == "default_value": return default_value + +func _set(property, value): + if property == "default_value": + default_value = value + return true + +func _get_property_list(): + var properties := [] + + properties.append({ + "name": "default_value", + "type": type + }) + + return properties diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd new file mode 100644 index 0000000..ce89dd8 --- /dev/null +++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd @@ -0,0 +1,267 @@ +@tool +extends Node + +const argument_setting_path := &"openvic/data/arguments" + +@export var option_array : Array[ArgumentOption] = [ + ArgumentOption.new( + "help", + TYPE_BOOL, + "Displays help and quits.", + false + ).add_alias(&"h") +] + +const color_name_array : PackedStringArray =[ + "aliceblue", "antiquewhite", "aqua", "aquamarine", + "azure", "beige", "bisque", "black", "blanchedalmond", + "blue", "blueviolet", "brown", "burlywood", "cadetblue", + "chartreuse", "chocolate", "coral", "cornflower", "cornsilk", + "crimson", "cyan", "darkblue", "darkcyan", "darkgoldenrod", + "darkgray", "darkgreen", "darkkhaki", "darkmagenta", "darkolivegreen", + "darkorange", "darkorchid", "darkred", "darksalmon", "darkseagreen", + "darkslateblue", "darkslategray", "darkturquoise", "darkviolet", + "deeppink", "deepskyblue", "dimgray", "dodgerblue", "firebrick", + "floralwhite", "forestgreen", "fuchsia", "gainsboro", "ghostwhite", + "gold", "goldenrod", "gray", "green", "greenyellow", "honeydew", + "hotpink", "indianred", "indigo", "ivory", "khaki", "lavender", + "lavenderblush", "lawngreen", "lemonchiffon", "lightblue", "lightcoral", + "lightcyan", "lightgoldenrod", "lightgray", "lightgreen", "lightpink", + "lightsalmon", "lightseagreen", "lightskyblue", "lightslategray", + "lightsteelblue", "lightyellow", "lime", "limegreen", "linen", "magenta", + "maroon", "mediumaquamarine", "mediumblue", "mediumorchid", + "mediumpurple", "mediumseagreen", "mediumslateblue", "mediumspringgreen", + "mediumturquoise", "mediumvioletred", "midnightblue", "mintcream", + "mistyrose", "moccasin", "navajowhite", "navyblue", "oldlace", "olive", + "olivedrab", "orange", "orangered", "orchid", "palegoldenrod", + "palegreen", "paleturquoise", "palevioletred", "papayawhip", + "peachpuff", "peru", "pink", "plum", "powderblue", "purple", + "rebeccapurple", "red", "rosybrown", "royalblue", "saddlebrown", + "salmon", "sandybrown", "seagreen", "seashell", "sienna", "silver", + "skyblue", "slateblue", "slategray", "snow", "springgreen", "steelblue", + "tan", "teal", "thistle", "tomato", "transparent", "turquoise", "violet", + "webgray", "webgreen", "webmaroon", "webpurple", "wheat", "white", + "whitesmoke", "yellow", "yellowgreen" +] + +func _parse_value(arg_name : StringName, value_string : String, type : Variant.Type) -> Variant: + match type: + TYPE_NIL: return null + TYPE_BOOL: + value_string = value_string.to_lower() + if value_string == "true" or value_string == "t" or value_string == "yes" or value_string == "y": + return true + if value_string == "false" or value_string == "f" or value_string == "no" or value_string == "n": + return false + push_error("'%s' must be a valid boolean, '%s' is an invalid value." % [arg_name, value_string]) + return null + TYPE_INT: + if value_string.is_valid_int(): + return value_string.to_int() + push_error("'%s' must be a valid integer, '%s' is an invalid value." % [arg_name, value_string]) + return null + TYPE_FLOAT: + if value_string.is_valid_float(): + return value_string.to_float() + push_error("'%s' must be a valid float, '%s' is an invalid value." % [arg_name, value_string]) + return null + TYPE_STRING, TYPE_STRING_NAME: + return value_string + TYPE_COLOR: + if Color.html_is_valid(value_string) or value_string.to_lower() in color_name_array: + return Color.from_string(value_string, Color()) + push_error("'%s' must be an html Color or Color name, '%s' is an invalid value." % [arg_name, value_string]) + return null + # Unsupported types + TYPE_VECTOR2, \ + TYPE_VECTOR2I, \ + TYPE_VECTOR3, \ + TYPE_VECTOR3I, \ + TYPE_VECTOR4, \ + TYPE_VECTOR4I, \ + TYPE_RECT2, \ + TYPE_RECT2I: + push_warning("Value type '%s' may not be supported." % type) + var data_array = value_string.lstrip("(").rstrip(")").split(",", false) + for index in range(data_array.size()): + data_array[index] = " " + data_array[index].strip_edges() + match type: + TYPE_VECTOR2: + if data_array.size() != 2: + push_error("'%s' value must be a Vector2, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Vector2(%s )" % ",".join(data_array)) + TYPE_VECTOR2I: + if data_array.size() != 2: + push_error("'%s' value must be a Vector2i, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Vector2i(%s )" % ",".join(data_array)) + TYPE_VECTOR3: + if data_array.size() != 2: + push_error("'%s' value must be a Vector3, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Vector3(%s )" % ",".join(data_array)) + TYPE_VECTOR3I: + if data_array.size() != 2: + push_error("'%s' value must be a Vector3i, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Vector3i(%s )" % ",".join(data_array)) + TYPE_VECTOR4: + if data_array.size() != 2: + push_error("'%s' value must be a Vector4, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Vector4(%s )" % ",".join(data_array)) + TYPE_VECTOR4I: + if data_array.size() != 2: + push_error("'%s' value must be a Vector4i, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Vector4i(%s )" % ",".join(data_array)) + TYPE_RECT2: + if data_array.size() != 2: + push_error("'%s' value must be a Rect2, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Rect2(%s )" % ",".join(data_array)) + TYPE_RECT2I: + if data_array.size() != 2: + push_error("'%s' value must be a Rect2i, '%s' is an invalid value." % [arg_name, value_string]) + return null + return str_to_var("Rect2i(%s )" % ",".join(data_array)) + _: + push_error("'%s' value of type '%s' requested but could not be parsed." % [arg_name, type]) + return null + + return null + +# Missing types +# TYPE_TRANSFORM2D = 11 +# TYPE_VECTOR4 = 12 +# TYPE_VECTOR4I = 13 +# TYPE_PLANE = 14 +# TYPE_QUATERNION = 15 +# TYPE_AABB = 16 +# TYPE_BASIS = 17 +# TYPE_TRANSFORM3D = 18 +# TYPE_PROJECTION = 19 +# TYPE_NODE_PATH = 22 +# TYPE_RID = 23 +# TYPE_OBJECT = 24 +# TYPE_CALLABLE = 25 +# TYPE_SIGNAL = 26 +# TYPE_DICTIONARY = 27 +# TYPE_ARRAY = 28 +# TYPE_PACKED_BYTE_ARRAY = 29 +# TYPE_PACKED_INT32_ARRAY = 30 +# TYPE_PACKED_INT64_ARRAY = 31 +# TYPE_PACKED_FLOAT32_ARRAY = 32 +# TYPE_PACKED_FLOAT64_ARRAY = 33 +# TYPE_PACKED_STRING_ARRAY = 34 +# TYPE_PACKED_VECTOR2_ARRAY = 35 +# TYPE_PACKED_VECTOR3_ARRAY = 36 +# TYPE_PACKED_COLOR_ARRAY = 37 + +func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) -> Dictionary: + var current_key : String = "" + var current_option : ArgumentOption = null + for arg in arg_list: + if current_option != null and not arg.begins_with("-"): + var result = _parse_value(current_key, arg, current_option.type) + if result != null: + dictionary[current_option.name] = result + current_option = null + continue + + if current_option != null: + push_warning("Valid argument '%s' was not set as a value, skipping." % current_key) + + if arg.begins_with("-"): + current_option = null + arg = arg.substr(1) + var key := &"" + var value := &"" + + # Support for Unix shorthand of multiple boolean arguments + # eg: "-abc" means a == true, b == true, c == true + if arg.length() > 1 and arg[0] != "-" and arg[1] != "=": + for c in arg: + for o in option_array: + if o.aliases.any(func(v): return c == v): + dictionary[o.name] = true + continue + + # Support for = key/value split + # eg: "-v=5" and "--value=5" means v == 5 and value == 5 + var first_equal := arg.find("=") + if first_equal > -1: + key = arg.substr(0, first_equal - 1) + value = arg.substr(first_equal + 1) + else: + key = arg + + # Removes - for full name arguments + if key.begins_with("-"): + key = key.substr(1) + + for o in option_array: + if key == o.name or o.aliases.any(func(v): return key == v): + current_option = o + break + + if current_option == null: + push_warning("Invalid argument '%s' found, skipping." % key) + continue + + current_key = key + if first_equal > -1: + var arg_result = _parse_value(key, value, current_option.type) + if arg_result != null: + dictionary[current_option.name] = arg_result + current_option = null + + return dictionary + +func _print_help(): + var project_name : StringName = ProjectSettings.get_setting_with_override(&"application/config/name") + var project_version : String = _GIT_INFO_.tag + var project_hash : String = _GIT_INFO_.short_hash + var project_website : String = "https://openvic.com" + var project_description : String = ProjectSettings.get_setting_with_override(&"application/config/description") + print_rich( +""" +%s - %s - %s - %s +%s + +%s + +Options: +""" + % [ + project_name, + project_version, + project_hash, + project_website, + project_description, + "usage: %s [options]" % OS.get_executable_path().get_file() + ] + ) + for option in option_array: + print_rich(" --%s%s%s" % [ + (option.name + (",-%s" % (",-".join(option.aliases)) if option.aliases.size() > 0 else "")).rpad(45), + ("Type: %s - Default Value: %s" % [option.get_type_string(), option.default_value]).rpad(45), + option.description + ]) +func _ready(): + if Engine.is_editor_hint(): return + + var argument_dictionary : Dictionary = {} + if ProjectSettings.has_setting(argument_setting_path): + argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path) + for option in option_array: + argument_dictionary[option.name] = option.default_value + + _parse_argument_list(argument_dictionary, OS.get_cmdline_args()) + _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args()) + + ProjectSettings.set_setting(argument_setting_path, argument_dictionary) + if argument_dictionary[&"help"]: + _print_help() + get_tree().quit() diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.tscn b/game/src/Game/Autoload/Argument/ArgumentParser.tscn new file mode 100644 index 0000000..8fda8f1 --- /dev/null +++ b/game/src/Game/Autoload/Argument/ArgumentParser.tscn @@ -0,0 +1,32 @@ +[gd_scene load_steps=6 format=3 uid="uid://dayjmgc34tqo6"] + +[ext_resource type="Script" path="res://src/Autoload/Arguments/ArgumentParser.gd" id="1_pc7xr"] +[ext_resource type="Script" path="res://src/Autoload/Arguments/ArgumentOption.gd" id="2_4hguj"] + +[sub_resource type="Resource" id="Resource_tq3y4"] +script = ExtResource("2_4hguj") +name = &"help" +aliases = Array[StringName]([&"h"]) +type = 1 +description = "Displays help and quits." +default_value = false + +[sub_resource type="Resource" id="Resource_j1to4"] +script = ExtResource("2_4hguj") +name = &"game-debug" +aliases = Array[StringName]([&"d", &"-debug", &"-debug-mode"]) +type = 1 +description = "Start in debug mode." +default_value = false + +[sub_resource type="Resource" id="Resource_tiax1"] +script = ExtResource("2_4hguj") +name = &"compatibility-mode" +aliases = Array[StringName]([&"-compat"]) +type = 4 +description = "Load Victoria 2 assets from this path." +default_value = "" + +[node name="ArgumentParser" type="Node"] +script = ExtResource("1_pc7xr") +option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1")]) diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd new file mode 100644 index 0000000..4387cc7 --- /dev/null +++ b/game/src/Game/Autoload/Events.gd @@ -0,0 +1,45 @@ +extends Node + +var GameDebug = preload("Events/GameDebug.gd").new() +var Options = preload("Events/Options.gd").new() +var Localisation = preload("Events/Localisation.gd").new() +var ShaderManager = preload("Events/ShaderManager.gd").new() + +var _define_filepaths_dict : Dictionary = { + GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json", + GameSingleton.get_water_province_file_key(): "res://common/map/water.json", + GameSingleton.get_region_file_key(): "res://common/map/regions.json", + GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", + GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/", + GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", + GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", + GameSingleton.get_goods_file_key(): "res://common/goods.json", + GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" +} + +# REQUIREMENTS +# * FS-333, FS-334, FS-335, FS-341 +func _ready(): + GameSingleton.setup_logger() + + # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode + # (this won't work for mods which rely on vanilla map assets, copy missing assets + # into the mod's dir for a temporary fix) + # Usage: OpenVic --compatibility-mode <path> + + var compatibility_mode_path : String + if ProjectSettings.has_setting(ArgumentParser.argument_setting_path): + var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path) + compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path) + + var start := Time.get_ticks_usec() + + if compatibility_mode_path: + if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK: + push_error("Errors loading game defines!") + else: + if GameSingleton.load_defines(_define_filepaths_dict) != OK: + push_error("Errors loading game defines!") + + var end := Time.get_ticks_usec() + print("Loading took ", float(end - start) / 1000000, " seconds") diff --git a/game/src/Game/Autoload/Events/GameDebug.gd b/game/src/Game/Autoload/Events/GameDebug.gd new file mode 100644 index 0000000..df7a23a --- /dev/null +++ b/game/src/Game/Autoload/Events/GameDebug.gd @@ -0,0 +1,21 @@ +extends RefCounted + +# REQUIREMENTS: +# * SS-56 +func _init(): + for engine_args in OS.get_cmdline_args(): + match(engine_args): + "--game-debug": + set_debug_mode(true) + + for engine_args in OS.get_cmdline_user_args(): + match(engine_args): + "--game-debug", "-d", "--debug", "--debug-mode": + set_debug_mode(true) + +func set_debug_mode(value : bool) -> void: + ProjectSettings.set_setting("openvic/debug/enabled", value) + print("Set debug mode to: ", value) + +func is_debug_mode() -> bool: + return ProjectSettings.get_setting("openvic/debug/enabled", false) diff --git a/game/src/Game/Autoload/Events/Localisation.gd b/game/src/Game/Autoload/Events/Localisation.gd new file mode 100644 index 0000000..eda7e51 --- /dev/null +++ b/game/src/Game/Autoload/Events/Localisation.gd @@ -0,0 +1,30 @@ +extends RefCounted + +# REQUIREMENTS +# * SS-59, SS-60, SS-61 +func get_default_locale() -> String: + var locales := TranslationServer.get_loaded_locales() + var default_locale := OS.get_locale() + if default_locale in locales: + return default_locale + var default_language := OS.get_locale_language() + for locale in locales: + if locale.begins_with(default_language): + return default_language + return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB") + +func load_localisation(dir_path : String) -> void: + if LoadLocalisation.load_localisation_dir(dir_path) == OK: + print("loaded locales: ", TranslationServer.get_loaded_locales()) + else: + push_error("Failed to load localisation directory: ", dir_path) + +# REQUIREMENTS +# * SS-57 +# * FS-17 +func _init(): + var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "") + if localisation_dir_path.is_empty(): + push_error("Missing localisation_path setting!") + else: + load_localisation(localisation_dir_path) diff --git a/game/src/Game/Autoload/Events/Options.gd b/game/src/Game/Autoload/Events/Options.gd new file mode 100644 index 0000000..fbeccef --- /dev/null +++ b/game/src/Game/Autoload/Events/Options.gd @@ -0,0 +1,30 @@ +extends RefCounted + +signal save_settings(save_file: ConfigFile) +signal load_settings(load_file: ConfigFile) +signal reset_settings() + +func load_settings_from_file() -> void: + load_settings.emit(_settings_file) + +# REQUIREMENTS +# * SS-11 +func save_settings_to_file() -> void: + save_settings.emit(_settings_file) + _settings_file.save(_settings_file_path) + +func try_reset_settings() -> void: + reset_settings.emit() + +const settings_file_path_setting : String = "openvic/settings/settings_file_path" +const settings_file_path_default : String = "user://settings.cfg" + +var _settings_file_path : String = ProjectSettings.get_setting(settings_file_path_setting, settings_file_path_default) +var _settings_file := ConfigFile.new() + +# REQUIREMENTS +# * SS-9 +# * UIFUN-7 +func _init(): + if FileAccess.file_exists(_settings_file_path): + _settings_file.load(_settings_file_path) diff --git a/game/src/Game/Autoload/Events/ShaderManager.gd b/game/src/Game/Autoload/Events/ShaderManager.gd new file mode 100644 index 0000000..a503c52 --- /dev/null +++ b/game/src/Game/Autoload/Events/ShaderManager.gd @@ -0,0 +1,48 @@ +extends RefCounted + +const param_province_shape_tex : StringName = &"province_shape_tex" +const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions" +const param_province_colour_tex : StringName = &"province_colour_tex" +const param_hover_index : StringName = &"hover_index" +const param_selected_index : StringName = &"selected_index" +const param_terrain_tex : StringName = &"terrain_tex" +const param_terrain_tile_factor : StringName = &"terrain_tile_factor" + +func set_up_shader(material : Material, add_cosmetic_textures : bool) -> Error: + # Shader Material + if material == null: + push_error("material is null!") + return FAILED + if not material is ShaderMaterial: + push_error("Invalid map mesh material class: ", material.get_class()) + return FAILED + var shader_material : ShaderMaterial = material + + # Province shape texture + var province_shape_texture := GameSingleton.get_province_shape_texture() + if province_shape_texture == null: + push_error("Failed to get province shape texture!") + return FAILED + shader_material.set_shader_parameter(param_province_shape_tex, province_shape_texture) + var subdivisions := GameSingleton.get_province_shape_image_subdivisions() + if subdivisions.x < 1 or subdivisions.y < 1: + push_error("Invalid province shape image subdivision: ", subdivisions.x, "x", subdivisions.y) + return FAILED + shader_material.set_shader_parameter(param_province_shape_subdivisions, Vector2(subdivisions)) + + if add_cosmetic_textures: + # Province colour texture + var map_province_colour_texture := GameSingleton.get_province_colour_texture() + if map_province_colour_texture == null: + push_error("Failed to get province colour image!") + return FAILED + shader_material.set_shader_parameter(param_province_colour_tex, map_province_colour_texture) + + # Terrain texture + var terrain_texture := GameSingleton.get_terrain_texture() + if terrain_texture == null: + push_error("Failed to get terrain texture!") + return FAILED + shader_material.set_shader_parameter(param_terrain_tex, terrain_texture) + + return OK diff --git a/game/src/Game/Autoload/GuiScale.gd b/game/src/Game/Autoload/GuiScale.gd new file mode 100644 index 0000000..afd73df --- /dev/null +++ b/game/src/Game/Autoload/GuiScale.gd @@ -0,0 +1,62 @@ +extends Node + +const error_guiscale : float = -1.0 + +@export +var minimum_guiscale : float = 0.1 + +const _starting_guiscales : Dictionary = { + float(0.5) : &"0.5x", + float(0.75): &"0.75x", + float(1) : &"1x", + float(1.5) : &"1.5x", + float(2) : &"2x", +} + +var _guiscales: Dictionary + +#Similar to Resolution.gd, but we don't bother checking for strings from files +#and we have floats instead of vector2 integers + +func _ready(): + assert(minimum_guiscale > 0, "Minimum gui scale must be positive") + for guiscale_value in _starting_guiscales: + add_guiscale(guiscale_value, _starting_guiscales[guiscale_value]) + assert(not _guiscales.is_empty(), "No valid starting gui scales!") + +func has_guiscale(guiscale_value : float) -> bool: + return guiscale_value in _guiscales + +func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool: + if has_guiscale(guiscale_value): return true + var scale_dict := { value = guiscale_value } + if not guiscale_name.is_empty(): + scale_dict.display_name = guiscale_name + else: + scale_dict.display_name = StringName("%sx" % guiscale_value) + if guiscale_value < minimum_guiscale: + push_error("GUI scale %s is smaller than the minimum %s" % [scale_dict.display_name, minimum_guiscale]) + return false + _guiscales[guiscale_value] = scale_dict + return true + +#returns floats +func get_guiscale_value_list() -> Array: + var list := _guiscales.keys() + list.sort_custom(func(a, b): return a > b) + return list + +func get_guiscale_display_name(guiscale_value : float) -> StringName: + return _guiscales.get(guiscale_value, {display_name = &"unknown gui scale"}).display_name + +func get_current_guiscale() -> float: + return get_tree().root.content_scale_factor + +func set_guiscale(guiscale:float) -> void: + print("New GUI scale: %f" % guiscale) + if not has_guiscale(guiscale): + push_warning("Setting GUI Scale to non-standard value %sx" % [guiscale]) + get_tree().root.content_scale_factor = guiscale + +func reset_guiscale() -> void: + set_guiscale(get_current_guiscale()) diff --git a/game/src/Game/Autoload/Resolution.gd b/game/src/Game/Autoload/Resolution.gd new file mode 100644 index 0000000..c973ba9 --- /dev/null +++ b/game/src/Game/Autoload/Resolution.gd @@ -0,0 +1,101 @@ +extends Node + +signal resolution_added(value : Vector2i, name : StringName, display_name : StringName) +signal resolution_changed(value : Vector2i) +signal window_mode_changed(value : Window.Mode) + +const error_resolution : Vector2i = Vector2i(-1,-1) + +@export +var minimum_resolution : Vector2i = Vector2i(1,1) + +const _starting_resolutions : Dictionary = { + Vector2i(3840,2160): &"4K", + Vector2i(2560,1080): &"UW1080p", + Vector2i(1920,1080): &"1080p", + Vector2i(1366,768) : &"", + Vector2i(1536,864) : &"", + Vector2i(1280,720) : &"720p", + Vector2i(1440,900) : &"", + Vector2i(1600,900) : &"", + Vector2i(1024,600) : &"", + Vector2i(800,600) : &"" +} + +var _resolutions : Dictionary + +const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)" +var _regex : RegEx + +func _ready(): + assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") + for resolution_value in _starting_resolutions: + add_resolution(resolution_value, _starting_resolutions[resolution_value]) + assert(not _resolutions.is_empty(), "No valid starting resolutions!") + + _regex = RegEx.new() + var err := _regex.compile(_regex_pattern) + assert(err == OK, "Resolution RegEx failed to compile!") + + +func has_resolution(resolution_value : Vector2i) -> bool: + return resolution_value in _resolutions + +func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool: + if has_resolution(resolution_value): return true + var res_dict := { value = resolution_value, name = &"" } + var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] + if not resolution_name.is_empty(): + res_dict.name = resolution_name + display_name = "%s (%s)" % [display_name, resolution_name] + res_dict.display_name = StringName(display_name) + if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y: + push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y]) + return false + resolution_added.emit(resolution_value, resolution_name, display_name) + _resolutions[resolution_value] = res_dict + return true + +func get_resolution_value_list() -> Array: + var list := _resolutions.keys() + list.sort_custom(func(a, b): return a > b) + return list + +func get_resolution_name(resolution_value : Vector2i) -> StringName: + return _resolutions.get(resolution_value, { name = &"unknown resolution" }).name + +func get_resolution_display_name(resolution_value : Vector2i) -> StringName: + return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name + +func get_resolution_value_from_string(resolution_string : String) -> Vector2i: + if not resolution_string.is_empty(): + for resolution in _resolutions.values(): + if resolution_string == resolution.name or resolution_string == resolution.display_name: + return resolution.value + var result := _regex.search(resolution_string) + if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int()) + return error_resolution + +func get_current_resolution() -> Vector2i: + var window := get_viewport().get_window() + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + return window.content_scale_size + _: + return window.size + +func set_resolution(resolution : Vector2i) -> void: + if not has_resolution(resolution): + push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y]) + var window := get_viewport().get_window() + if get_current_resolution() != resolution: + resolution_changed.emit(resolution) + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + window.content_scale_size = resolution + _: + window.size = resolution + window.content_scale_size = Vector2i(0,0) + +func reset_resolution() -> void: + set_resolution(get_current_resolution()) diff --git a/game/src/Game/Autoload/SaveManager.gd b/game/src/Game/Autoload/SaveManager.gd new file mode 100644 index 0000000..fb7806b --- /dev/null +++ b/game/src/Game/Autoload/SaveManager.gd @@ -0,0 +1,55 @@ +extends Node + +# Requirements +# * FS-28 +const save_directory_setting := &"openvic/data/saves_directory" + +var current_save : SaveResource +var current_session_tag : StringName + +var _save_dictionary : Dictionary = {} +var _dirty_save : SaveResource + +func _ready(): + var saves_dir_path : String = ProjectSettings.get_setting_with_override(save_directory_setting) + assert(saves_dir_path != null, "'%s' setting could not be found." % save_directory_setting) + + DirAccess.make_dir_recursive_absolute(saves_dir_path) + var saves_dir := DirAccess.open(saves_dir_path) + for file in saves_dir.get_files(): + var save := SaveResource.new() + save.load_save(saves_dir_path.path_join(file)) + add_or_replace_save(save, true) + +func get_save_file_name(save_name : StringName, session_tag : StringName = current_session_tag) -> StringName: + return ("%s - %s" % [save_name, session_tag]).validate_filename() + +func make_new_save(save_name : String, session_tag : StringName = current_session_tag) -> SaveResource: + var file_name := get_save_file_name(save_name, session_tag) + ".tres" + var new_save := SaveResource.new() + new_save.set_file_path(save_name, ProjectSettings.get_setting_with_override(save_directory_setting).path_join(file_name)) + print(new_save.file_path) + new_save.session_tag = session_tag + return new_save + +func has_save(save_name : StringName, session_tag : StringName = current_session_tag) -> bool: + return _save_dictionary.has(get_save_file_name(save_name, session_tag)) + +func add_or_replace_save(save : SaveResource, ignore_dirty : bool = false) -> void: + var binded_func := _on_save_deleted_or_moved.bind(save) + save.deleted.connect(binded_func) + save.trash_moved.connect(binded_func) + _save_dictionary[get_save_file_name(save.save_name, save.session_tag)] = save + if not ignore_dirty: + _dirty_save = save + +func delete_save(save : SaveResource) -> void: + save.delete() + +func flush_save() -> void: + if _dirty_save == null: return + _dirty_save.flush_save() + _dirty_save = null + +func _on_save_deleted_or_moved(save : SaveResource) -> void: + _save_dictionary.erase(get_save_file_name(save.save_name, save.session_tag)) diff --git a/game/src/Game/Autoload/SoundManager.gd b/game/src/Game/Autoload/SoundManager.gd new file mode 100644 index 0000000..c58ce1a --- /dev/null +++ b/game/src/Game/Autoload/SoundManager.gd @@ -0,0 +1,42 @@ +extends Node + +# REQUIREMENTS: +# * SS-68 + +const _audio_directory_path : StringName = &"res://audio/sfx/" + +var _loaded_sound : Dictionary = {} + +var _bus_to_stream_player : Dictionary = {} + +# REQUIREMENTS: +# * SND-10 +func _ready(): + var dir = DirAccess.open(_audio_directory_path) + for fname in dir.get_files(): + match fname.get_extension(): + "ogg", "wav", "mp3": + _loaded_sound[fname.get_basename()] = load(_audio_directory_path.path_join(fname)) # SND-10 + +func play_stream(sound : AudioStream, bus_type : String) -> void: + var player : AudioStreamPlayer = _bus_to_stream_player.get(bus_type) + if player == null: + player = AudioStreamPlayer.new() + player.bus = bus_type + player.stream = AudioStreamPolyphonic.new() + _bus_to_stream_player[bus_type] = player + add_child(player) + player.play() + var poly_playback : AudioStreamPlaybackPolyphonic = player.get_stream_playback() + poly_playback.play_stream(sound) + +func play(sound : String, bus_type : String) -> void: + play_stream(_loaded_sound[sound], bus_type) + +# REQUIREMENTS: +# * SND-7 +func play_effect_stream(sound : AudioStream) -> void: + play_stream(sound, "SFX") + +func play_effect(sound : String) -> void: + play(sound, "SFX") |