aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/GameSession/MapControlPanel/Minimap.gd
diff options
context:
space:
mode:
author hop311 <hop3114@gmail.com>2023-11-16 00:54:57 +0100
committer hop311 <hop3114@gmail.com>2023-11-16 00:54:57 +0100
commit3490e740a7235dce236fc2ce973e5cbf64d6e727 (patch)
tree283c52e391c09ca8c4fb7ab6d81f4351c0fa7025 /game/src/Game/GameSession/MapControlPanel/Minimap.gd
parentbc0b3c61ae0b742da304cada451fba1df72bb0ad (diff)
Striped mapmodes
Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel/Minimap.gd')
-rw-r--r--game/src/Game/GameSession/MapControlPanel/Minimap.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gd b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
index be65db5..5564821 100644
--- a/game/src/Game/GameSession/MapControlPanel/Minimap.gd
+++ b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
@@ -10,7 +10,7 @@ var _minimap_shader : ShaderMaterial
var _viewport_points : PackedVector2Array
func _ready():
- _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150
+ _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_map_aspect_ratio(), 1.0) * 150
var minimap_material := _minimap_texture.get_material()
if GameLoader.ShaderManager.set_up_shader(minimap_material, false) != OK:
push_error("Failed to set up minimap shader")