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author Spartan322 <Megacake1234@gmail.com>2023-06-03 21:03:52 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-06-03 21:03:52 +0200
commitb98166b28c47cccff731d30959b8250fb27ff408 (patch)
treeb898150a8a45e7c0d814459e7f12f39429acefeb /game/src/Game/GameSession/MapControlPanel
parentcef940108fe15752c3ef66f43f5169403fa2f71d (diff)
Update file contents according to reorganization
Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel')
-rw-r--r--game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn6
-rw-r--r--game/src/Game/GameSession/MapControlPanel/Minimap.gdshader2
2 files changed, 4 insertions, 4 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
index bd4a010..a00f110 100644
--- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
+++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
@@ -1,8 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"]
-[ext_resource type="Script" path="res://src/GameSession/MapControlPanel/MapControlPanel.gd" id="1_ign64"]
-[ext_resource type="Shader" path="res://src/GameSession/MapControlPanel/Minimap.gdshader" id="2_rinsg"]
-[ext_resource type="Script" path="res://src/GameSession/MapControlPanel/Minimap.gd" id="3_s4dml"]
+[ext_resource type="Script" path="res://src/Game/GameSession/MapControlPanel/MapControlPanel.gd" id="1_ign64"]
+[ext_resource type="Shader" path="res://src/Game/GameSession/MapControlPanel/Minimap.gdshader" id="2_rinsg"]
+[ext_resource type="Script" path="res://src/Game/GameSession/MapControlPanel/Minimap.gd" id="3_s4dml"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bhuqb"]
shader = ExtResource("2_rinsg")
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader b/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader
index 608abe2..271b809 100644
--- a/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader
+++ b/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader
@@ -1,6 +1,6 @@
shader_type canvas_item;
-#include "res://src/GameSession/ProvinceIndexSampler.gdshaderinc"
+#include "res://src/Game/GameSession/ProvinceIndexSampler.gdshaderinc"
// Index of the currently selected province
uniform uint selected_index;