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author Spartan322 <Megacake1234@gmail.com>2024-05-15 05:04:25 +0200
committer Spartan322 <Megacake1234@gmail.com>2024-05-19 00:03:40 +0200
commit67f20dbe438a480e9de8bed4acf5266e407a013b (patch)
tree3ea2aca648d2780895dc12a90021db204bb9f67f /game/src/Game/GameSession/MapControlPanel
parentbfccdb87d66304604ad018037db1581746646bfa (diff)
Fix Minimap click doing nothing
Add MapView queue_province_hover_update Makes province hover much more reliable Fix edge scrolling continuing when mouse leaves window Add province hover reset when mouse leaves the window Change _edge_move_threshold to 0.025
Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel')
-rw-r--r--game/src/Game/GameSession/MapControlPanel/Minimap.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gd b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
index ce27302..7cf1794 100644
--- a/game/src/Game/GameSession/MapControlPanel/Minimap.gd
+++ b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
@@ -32,8 +32,8 @@ func _draw() -> void:
# REQUIREMENTS
# * SS-81
# * UIFUN-127
-func _unhandled_input(event : InputEvent) -> void:
- if event is InputEventMouse and Input.is_action_pressed(_action_click):
+func _gui_input(event : InputEvent) -> void:
+ if Input.is_action_pressed(_action_click):
var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5)
if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5:
minimap_clicked.emit(pos_clicked)