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author Hop311 <Hop3114@gmail.com>2023-11-17 21:17:55 +0100
committer GitHub <noreply@github.com>2023-11-17 21:17:55 +0100
commit9165f5980c5cfe75b3bad4303a5822340f6adcfc (patch)
tree79a69cb7601bf1367e4ee4f10ebf61b698319bf3 /game/src/Game/GameSession/MapView.gd
parent72d893d55d26ae9dc6739a853d1773b3cb286123 (diff)
parentaefc61a1aff091e31436c60d004531b5905cecba (diff)
Merge pull request #166 from OpenVicProject/gui
GUI elements -> Godot UI nodes generator
Diffstat (limited to 'game/src/Game/GameSession/MapView.gd')
-rw-r--r--game/src/Game/GameSession/MapView.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd
index 345ab9e..7093c69 100644
--- a/game/src/Game/GameSession/MapView.gd
+++ b/game/src/Game/GameSession/MapView.gd
@@ -74,7 +74,10 @@ func _ready():
# Set map mesh size and get bounds
const pixels_per_terrain_tile : float = 32.0
_map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_terrain_tile_factor,
- float(GameSingleton.get_height()) / pixels_per_terrain_tile)
+ float(GameSingleton.get_map_height()) / pixels_per_terrain_tile)
+ const pixels_per_stripe_tile : float = 16.0
+ _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_stripe_tile_factor,
+ float(GameSingleton.get_map_height()) / pixels_per_stripe_tile)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform
_map_mesh_corner = Vector2(
min(map_mesh_aabb.position.x, map_mesh_aabb.end.x),