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author Hop311 <Hop3114@gmail.com>2024-01-19 19:19:07 +0100
committer GitHub <noreply@github.com>2024-01-19 19:19:07 +0100
commit30cb31dd4aa2a8783d6b52f7882936f55eeb17a5 (patch)
tree68f95c20c21c67f46af9801bb07d57de7e0f9617 /game/src/Game/GameSession/MapView.tscn
parent7acaf673f0465dcfa35b86bfbaf5dc0f83f2fc00 (diff)
parent32dbfc1107b59085ba78929102f313b88c34a6a3 (diff)
Merge pull request #196 from OpenVicProject/overlay-parchment-map
Added overlay parchment map and refactored map shader
Diffstat (limited to 'game/src/Game/GameSession/MapView.tscn')
-rw-r--r--game/src/Game/GameSession/MapView.tscn2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/src/Game/GameSession/MapView.tscn b/game/src/Game/GameSession/MapView.tscn
index 43ff120..0296156 100644
--- a/game/src/Game/GameSession/MapView.tscn
+++ b/game/src/Game/GameSession/MapView.tscn
@@ -9,8 +9,10 @@ shader = ExtResource("1_upocn")
shader_parameter/province_shape_subdivisions = null
shader_parameter/hover_index = null
shader_parameter/selected_index = null
+shader_parameter/parchment_mix = null
shader_parameter/terrain_tile_factor = null
shader_parameter/stripe_tile_factor = null
+shader_parameter/overlay_tile_factor = null
[sub_resource type="MapMesh" id="MapMesh_3gtsd"]