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author hop311 <hop3114@gmail.com>2023-12-19 00:38:54 +0100
committer hop311 <hop3114@gmail.com>2023-12-25 19:06:13 +0100
commit4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch)
treea59c5b960a706a383b8ebd1dbcfb704067a5b51b /game/src/Game/GameSession/MapView.tscn
parentd26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff)
Back to UI Work
- UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
Diffstat (limited to 'game/src/Game/GameSession/MapView.tscn')
-rw-r--r--game/src/Game/GameSession/MapView.tscn1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/src/Game/GameSession/MapView.tscn b/game/src/Game/GameSession/MapView.tscn
index fb4ac07..43ff120 100644
--- a/game/src/Game/GameSession/MapView.tscn
+++ b/game/src/Game/GameSession/MapView.tscn
@@ -10,6 +10,7 @@ shader_parameter/province_shape_subdivisions = null
shader_parameter/hover_index = null
shader_parameter/selected_index = null
shader_parameter/terrain_tile_factor = null
+shader_parameter/stripe_tile_factor = null
[sub_resource type="MapMesh" id="MapMesh_3gtsd"]