diff options
author | Hop311 <Hop3114@gmail.com> | 2024-03-15 00:23:34 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-15 00:23:34 +0100 |
commit | 8088824d7b78311c0613b3876ba9555fbbe96c17 (patch) | |
tree | a65df845b8024a1635a0751a9297ebd81b212b65 /game/src/Game/GameSession/MapView.tscn | |
parent | 8ccddb71dd634ed3fbb31df9994f0a71dd1d81d1 (diff) | |
parent | 1d64ee9a6465e75381e40cb56098a8e728c685dc (diff) |
Merge pull request #213 from OpenVicProject/map-background
Add map background plane to hide transparent window
Diffstat (limited to 'game/src/Game/GameSession/MapView.tscn')
-rw-r--r-- | game/src/Game/GameSession/MapView.tscn | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/MapView.tscn b/game/src/Game/GameSession/MapView.tscn index 0296156..bf22ef8 100644 --- a/game/src/Game/GameSession/MapView.tscn +++ b/game/src/Game/GameSession/MapView.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=3 uid="uid://dkehmdnuxih2r"] +[gd_scene load_steps=7 format=3 uid="uid://dkehmdnuxih2r"] [ext_resource type="Script" path="res://src/Game/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/Game/GameSession/TerrainMap.gdshader" id="1_upocn"] @@ -16,11 +16,19 @@ shader_parameter/overlay_tile_factor = null [sub_resource type="MapMesh" id="MapMesh_3gtsd"] -[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_irk50"] +albedo_color = Color(0, 0, 0, 1) + +[sub_resource type="PlaneMesh" id="PlaneMesh_fnhgl"] +material = SubResource("StandardMaterial3D_irk50") +size = Vector2(6, 2) + +[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance", "_map_background_instance")] editor_description = "SS-73" script = ExtResource("1_exccw") _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") +_map_background_instance = NodePath("MapBackgroundInstance") [node name="MapCamera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) @@ -31,3 +39,7 @@ editor_description = "FS-343" transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) material_override = SubResource("ShaderMaterial_tayeg") mesh = SubResource("MapMesh_3gtsd") + +[node name="MapBackgroundInstance" type="MeshInstance3D" parent="."] +transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, -1, 0) +mesh = SubResource("PlaneMesh_fnhgl") |