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author Hop311 <Hop3114@gmail.com>2024-08-30 23:30:12 +0200
committer GitHub <noreply@github.com>2024-08-30 23:30:12 +0200
commit2e0bc5b556b9c6df46a8cdd48d3f109e0ac76b63 (patch)
tree2c521b99fe6cd0a7fd5d6a29e55645b3415792b3 /game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
parentf54e454afb90f8868e7c62529e2a388fdaadf20b (diff)
parentbdc2ba527bc02e7cdf977f6040f2ca85aa4f9a94 (diff)
Merge pull request #253 from OpenVicProject/tooltip
Tooltips
Diffstat (limited to 'game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd')
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd51
1 files changed, 33 insertions, 18 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
index 20eb198..021c9f2 100644
--- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
@@ -35,13 +35,19 @@ var _tariff_val_label : GUILabel
var _diplomatic_balance_label : GUILabel
var _balance_label : GUILabel
-var _lower_class_chart : GFXPieChartTexture
-var _middle_class_chart : GFXPieChartTexture
-var _upper_class_chart : GFXPieChartTexture
-var _debt_chart : GFXPieChartTexture
+var _lower_class_chart : GUIPieChart
+var _middle_class_chart : GUIPieChart
+var _upper_class_chart : GUIPieChart
+var _debt_chart : GUIPieChart
const _screen : NationManagement.Screen = NationManagement.Screen.BUDGET
+# TODO - testing function, should be replaced with calls to SIM which trigger UI updates through gamestate_updated
+func _on_tax_slider_changed(slider : GUIScrollbar, label : GUILabel, tooltip : String, value : int) -> void:
+ label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1)
+ slider.set_tooltip_string("%s: §Y%s%%" % [tr(tooltip), GUINode.float_to_string_dp(value, 1)])
+
+
func _ready() -> void:
GameSingleton.gamestate_updated.connect(_update_info)
@@ -49,7 +55,7 @@ func _ready() -> void:
add_gui_element("country_budget", "country_budget")
- var close_button : Button = get_button_from_nodepath(^"./country_budget/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
@@ -87,15 +93,24 @@ func _ready() -> void:
# income
var _lower_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_0_slider")
if _lower_class_slider and _lower_class_label:
- _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _lower_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_lower_class_slider, _lower_class_label, "BUDGET_TAX_POOR", value)
+ )
_lower_class_slider.emit_value_changed()
var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider")
if _middle_class_slider and _middle_class_label:
- _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _middle_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_middle_class_slider, _middle_class_label, "BUDGET_TAX_MIDDLE", value)
+ )
_middle_class_slider.emit_value_changed()
var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider")
if _upper_class_slider and _upper_class_label:
- _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _upper_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_upper_class_slider, _upper_class_label, "BUDGET_TAX_RICH", value)
+ )
_upper_class_slider.emit_value_changed()
# costs
@@ -144,30 +159,30 @@ func _ready() -> void:
_tariff_slider.emit_value_changed()
# debt buttons
- var _tab_takenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_takenloans")
+ var _tab_takenloans_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/tab_takenloans")
if _tab_takenloans_button:
_tab_takenloans_button.pressed.connect(_switch_loans_tab.bind(true))
- var _tab_givenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_givenloans")
+ var _tab_givenloans_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/tab_givenloans")
if _tab_givenloans_button:
_tab_givenloans_button.pressed.connect(_switch_loans_tab.bind(false))
- var _debt_sort_country_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_country")
+ var _debt_sort_country_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/debt_sort_country")
if _debt_sort_country_button:
_debt_sort_country_button.pressed.connect(_sort_loans.bind(true))
- var _debt_sort_amount_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_amount")
+ var _debt_sort_amount_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/debt_sort_amount")
if _debt_sort_amount_button:
_debt_sort_amount_button.pressed.connect(_sort_loans.bind(false))
- var _take_loan_button : Button = get_button_from_nodepath(^"./country_budget/take_loan")
+ var _take_loan_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/take_loan")
if _take_loan_button:
_take_loan_button.pressed.connect(_take_loan)
- var _repay_loan_button : Button = get_button_from_nodepath(^"./country_budget/repay_loan")
+ var _repay_loan_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/repay_loan")
if _repay_loan_button:
_repay_loan_button.pressed.connect(_repay_loan)
# charts
- _lower_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_0")
- _middle_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_1")
- _upper_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_2")
- _debt_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_debt")
+ _lower_class_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_0")
+ _middle_class_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_1")
+ _upper_class_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_2")
+ _debt_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_debt")
# TODO - generate strata pop type icons