aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
diff options
context:
space:
mode:
author hop311 <hop3114@gmail.com>2024-06-13 00:34:06 +0200
committer hop311 <hop3114@gmail.com>2024-06-13 21:26:35 +0200
commitdb246d901d1ccd39b0ed3fc024f28ad7b6b4848b (patch)
tree0c06560ddae94550077c997f8b7e14f69057f236 /game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
parent72ae774f249fb408d5a3e3de09695c251906a7cc (diff)
Updated SIM to use separate Instance and Definition Managersinstance-definition-managers
Diffstat (limited to 'game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd')
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
index c3e091e..0bcf64a 100644
--- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
@@ -76,7 +76,7 @@ func _ready() -> void:
_pop_screen_panel = get_panel_from_nodepath(^"./country_pop")
- # province list is set up via the population_menu_provinces_changed signal
+ _setup_province_list()
_setup_sort_buttons()
_setup_pop_filter_buttons()
_setup_distribution_windows()