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author hop311 <hop3114@gmail.com>2024-10-20 23:02:04 +0200
committer hop311 <hop3114@gmail.com>2024-10-20 23:02:04 +0200
commit45d56aed583fd0db2f6201f9179f3919d2528d89 (patch)
tree78c5cf07c7218db9a91849115b75250b5ac6d009 /game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc
parent4c6e41074381ad5b61d64a796c242806cc61a18c (diff)
Minor formatting changes (mostly whitespace cleanup)
Diffstat (limited to 'game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc')
-rw-r--r--game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc b/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc
index 1adcd95..acebdc6 100644
--- a/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc
+++ b/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc
@@ -13,7 +13,7 @@ uvec3 vec3_to_uvec3(vec3 v) {
// (u, v) -> (province index bottom byte, province index top byte, terrain index byte)
uvec3 read_uvec3(vec2 uv) {
uv *= province_shape_subdivisions;
- vec2 subdivision_coords = mod(floor(uv), province_shape_subdivisions);
+ vec2 subdivision_coords = mod(floor(uv), province_shape_subdivisions);
float idx = subdivision_coords.x + subdivision_coords.y * province_shape_subdivisions.x;
return vec3_to_uvec3(texture(province_shape_tex, vec3(uv, idx)).rgb);
}