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author | 2023-09-23 22:53:40 +0200 | |
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committer | 2023-09-23 22:53:40 +0200 | |
commit | 0b4c30aa02c3ec1dacfc3ac190af4733531753ea (patch) | |
tree | 41aacf220a1f7085c81f2b0f522ad9f36991947b /game/src/Game/GameSession/ProvinceOverviewPanel | |
parent | d56941e60016bf73587c63a36ac5ca9da3f6023e (diff) | |
parent | 6e2ba19d77c36ddc4767a20de040489b574ae0c3 (diff) |
Merge pull request #157 from OpenVicProject/more-dataloading
More dataloading
Diffstat (limited to 'game/src/Game/GameSession/ProvinceOverviewPanel')
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd index 0220be2..01175d0 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd @@ -104,7 +104,7 @@ func _set_building_row(index : int, building : Dictionary) -> void: func _update_info() -> void: _province_info = GameSingleton.get_province_info_from_index(_selected_index) if _province_info: - _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(), + _province_name_label.text = "PROV" + _province_info.get(GameSingleton.get_province_info_province_key(), GameSingleton.get_province_info_province_key() + _missing_suffix) _region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(), GameSingleton.get_province_info_region_key() + _missing_suffix) @@ -122,7 +122,7 @@ func _update_info() -> void: _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(), GameSingleton.get_province_info_rgo_key() + _missing_suffix) - _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text) + _rgo_icon_texture_rect.texture = null var buildings : Array = _province_info.get(GameSingleton.get_province_info_buildings_key(), []) for i in max(buildings.size(), _building_rows.size()): |