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author hop311 <hop3114@gmail.com>2023-12-04 01:12:16 +0100
committer hop311 <hop3114@gmail.com>2023-12-04 01:18:15 +0100
commit6e350a3dc0b596b1f76fab3b943b67b7713ea4fa (patch)
treeb963c671239ecd693d4162afe4b1b9d3b064554e /game/src/Game/GameSession/TerrainMap.gdshader
parent9165f5980c5cfe75b3bad4303a5822340f6adcfc (diff)
Sim submodule update + extension compatibility
Diffstat (limited to 'game/src/Game/GameSession/TerrainMap.gdshader')
-rw-r--r--game/src/Game/GameSession/TerrainMap.gdshader2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/TerrainMap.gdshader b/game/src/Game/GameSession/TerrainMap.gdshader
index 35a108b..97b20e4 100644
--- a/game/src/Game/GameSession/TerrainMap.gdshader
+++ b/game/src/Game/GameSession/TerrainMap.gdshader
@@ -47,7 +47,7 @@ vec3 get_terrain_colour(
vec3 tinted_terrain_colour = mix(terrain_colour, tint_colour, 0.3);
vec3 mixed_colour = mix(tinted_terrain_colour, province_colour.rgb, province_colour.a);
- float highlight_mix_val = 0.1 * (float(province_index == hover_index) + float(province_index == selected_index));
+ float highlight_mix_val = 0.4 * (float(province_index == hover_index) + float(province_index == selected_index));
return mix(mixed_colour, highlight_colour, highlight_mix_val);
}