diff options
author | hop311 <hop3114@gmail.com> | 2023-12-04 01:12:16 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-04 01:18:15 +0100 |
commit | 6e350a3dc0b596b1f76fab3b943b67b7713ea4fa (patch) | |
tree | b963c671239ecd693d4162afe4b1b9d3b064554e /game/src/Game/GameSession/TerrainMap.gdshader | |
parent | 9165f5980c5cfe75b3bad4303a5822340f6adcfc (diff) |
Sim submodule update + extension compatibility
Diffstat (limited to 'game/src/Game/GameSession/TerrainMap.gdshader')
-rw-r--r-- | game/src/Game/GameSession/TerrainMap.gdshader | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/TerrainMap.gdshader b/game/src/Game/GameSession/TerrainMap.gdshader index 35a108b..97b20e4 100644 --- a/game/src/Game/GameSession/TerrainMap.gdshader +++ b/game/src/Game/GameSession/TerrainMap.gdshader @@ -47,7 +47,7 @@ vec3 get_terrain_colour( vec3 tinted_terrain_colour = mix(terrain_colour, tint_colour, 0.3); vec3 mixed_colour = mix(tinted_terrain_colour, province_colour.rgb, province_colour.a); - float highlight_mix_val = 0.1 * (float(province_index == hover_index) + float(province_index == selected_index)); + float highlight_mix_val = 0.4 * (float(province_index == hover_index) + float(province_index == selected_index)); return mix(mixed_colour, highlight_colour, highlight_mix_val); } |