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author | Hop311 <Hop3114@gmail.com> | 2024-01-19 19:19:07 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-19 19:19:07 +0100 |
commit | 30cb31dd4aa2a8783d6b52f7882936f55eeb17a5 (patch) | |
tree | 68f95c20c21c67f46af9801bb07d57de7e0f9617 /game/src/Game/GameSession/Topbar.gd | |
parent | 7acaf673f0465dcfa35b86bfbaf5dc0f83f2fc00 (diff) | |
parent | 32dbfc1107b59085ba78929102f313b88c34a6a3 (diff) |
Merge pull request #196 from OpenVicProject/overlay-parchment-map
Added overlay parchment map and refactored map shader
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index b6a170f..05eb985 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -45,7 +45,7 @@ func _ready() -> void: _speed_indicator_button = get_button_from_nodepath(^"./topbar/speed_indicator") if _speed_indicator_button: _speed_indicator_button.pressed.connect(_on_play_pause_button_pressed) - _speed_indicator_texture = get_gfx_icon_texture_from_node(_speed_indicator_button) + _speed_indicator_texture = GUINode.get_gfx_icon_texture_from_node(_speed_indicator_button) _update_info() _update_speed_controls() |