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author hop311 <hop3114@gmail.com>2024-03-05 01:19:27 +0100
committer hop311 <hop3114@gmail.com>2024-03-05 10:36:47 +0100
commit444134a93bd5c704f5201ff30371dc81d0669e46 (patch)
tree851a3ad589bab71364d4c6adcb1ee30235abc2c7 /game/src/Game/GameSession/Topbar.gd
parenteaae420cd2aca224d15f6276624c2fab882c978a (diff)
Move GDExtension menu-related functions to MenuSingletonmenu-singleton
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r--game/src/Game/GameSession/Topbar.gd16
1 files changed, 8 insertions, 8 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index b61af28..92ee75a 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -91,40 +91,40 @@ func _notification(what : int) -> void:
func _update_info() -> void:
if _date_label:
- _date_label.text = GameSingleton.get_longform_date()
+ _date_label.text = MenuSingleton.get_longform_date()
func _update_speed_controls() -> void:
# TODO - decide whether to disable these or not
# (they don't appear to get disabled in the base game)
#if _speed_up_button:
- # _speed_up_button.disabled = not GameSingleton.can_increase_speed()
+ # _speed_up_button.disabled = not MenuSingleton.can_increase_speed()
#if _speed_down_button:
- # _speed_down_button.disabled = not GameSingleton.can_decrease_speed()
+ # _speed_down_button.disabled = not MenuSingleton.can_decrease_speed()
if _speed_indicator_button and _speed_indicator_texture:
var index : int = 1
- if not GameSingleton.is_paused():
- index += GameSingleton.get_speed() + 1
+ if not MenuSingleton.is_paused():
+ index += MenuSingleton.get_speed() + 1
_speed_indicator_texture.set_icon_index(index)
# REQUIREMENTS:
# * UIFUN-71
func _on_play_pause_button_pressed() -> void:
print("Toggling pause!")
- GameSingleton.toggle_paused()
+ MenuSingleton.toggle_paused()
# REQUIREMENTS:
# * UIFUN-72
func _on_increase_speed_button_pressed() -> void:
print("Speed up!")
- GameSingleton.increase_speed()
+ MenuSingleton.increase_speed()
# REQUIREMENTS:
# * UIFUN-73
func _on_decrease_speed_button_pressed() -> void:
print("Speed down!")
- GameSingleton.decrease_speed()
+ MenuSingleton.decrease_speed()
func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void:
for screen : NationManagement.Screen in _nation_management_buttons: