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author Hop311 <Hop3114@gmail.com>2024-01-19 19:19:07 +0100
committer GitHub <noreply@github.com>2024-01-19 19:19:07 +0100
commit30cb31dd4aa2a8783d6b52f7882936f55eeb17a5 (patch)
tree68f95c20c21c67f46af9801bb07d57de7e0f9617 /game/src/Game/GameSession/Topbar.gd
parent7acaf673f0465dcfa35b86bfbaf5dc0f83f2fc00 (diff)
parent32dbfc1107b59085ba78929102f313b88c34a6a3 (diff)
Merge pull request #196 from OpenVicProject/overlay-parchment-map
Added overlay parchment map and refactored map shader
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r--game/src/Game/GameSession/Topbar.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index b6a170f..05eb985 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -45,7 +45,7 @@ func _ready() -> void:
_speed_indicator_button = get_button_from_nodepath(^"./topbar/speed_indicator")
if _speed_indicator_button:
_speed_indicator_button.pressed.connect(_on_play_pause_button_pressed)
- _speed_indicator_texture = get_gfx_icon_texture_from_node(_speed_indicator_button)
+ _speed_indicator_texture = GUINode.get_gfx_icon_texture_from_node(_speed_indicator_button)
_update_info()
_update_speed_controls()