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author hop311 <hop3114@gmail.com>2024-03-03 14:23:21 +0100
committer hop311 <hop3114@gmail.com>2024-03-03 14:29:30 +0100
commitd45d6270c8924f571b53d71ac8eb9ce5a7788255 (patch)
treea617e5ff1f417797330e9a81abb478700b602ec4 /game/src/Game/GameSession/Topbar.gd
parent9e305db5e5090a1a24979c480d64eebfe2de65da (diff)
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r--game/src/Game/GameSession/Topbar.gd4
1 files changed, 1 insertions, 3 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index e660c6a..82dd4d3 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -73,7 +73,7 @@ func _ready() -> void:
button.pressed.connect(
Events.NationManagementScreens.toggle_nation_management_screen.bind(screen)
)
- var icon : GFXSpriteTexture = get_gfx_sprite_texture_from_node(button)
+ var icon : GFXSpriteTexture = GUINode.get_gfx_sprite_texture_from_node(button)
if icon:
_nation_management_buttons[screen] = button
_nation_management_button_textures[screen] = icon
@@ -107,7 +107,6 @@ func _update_speed_controls() -> void:
if not GameSingleton.is_paused():
index += GameSingleton.get_speed() + 1
_speed_indicator_texture.set_icon_index(index)
- _speed_indicator_button.queue_redraw()
# REQUIREMENTS:
# * UIFUN-71
@@ -130,4 +129,3 @@ func _on_decrease_speed_button_pressed() -> void:
func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void:
for screen in _nation_management_buttons:
_nation_management_button_textures[screen].set_icon_index(1 + int(screen == active_screen))
- _nation_management_buttons[screen].queue_redraw()