diff options
author | hop311 <hop3114@gmail.com> | 2024-08-15 01:13:54 +0200 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2024-08-15 01:13:54 +0200 |
commit | 7c85ab11e840c281a2499dcc6dd3219c33e7d37f (patch) | |
tree | 84460d9e4c3af8656604add874fc9a379a0adc4a /game/src/Game/GameSession/Topbar.gd | |
parent | 82b16bcca7c74607a8885b882ec36f5202e7ef70 (diff) |
Add GUITextLabel (colour code + currency icon support)
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 201 |
1 files changed, 81 insertions, 120 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index c1fde1c..5f5640f 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -3,21 +3,21 @@ extends GUINode # Country info var _country_flag_texture : GFXMaskedFlagTexture var _country_flag_overlay_texture : GFXSpriteTexture -var _country_name_label : Label -var _country_rank_label : Label -var _country_prestige_label : Label -var _country_prestige_rank_label : Label -var _country_industrial_power_label : Label -var _country_industrial_power_rank_label : Label -var _country_military_power_label : Label -var _country_military_power_rank_label : Label -var _country_colonial_power_label : Label +var _country_name_label : GUITextLabel +var _country_rank_label : GUITextLabel +var _country_prestige_label : GUITextLabel +var _country_prestige_rank_label : GUITextLabel +var _country_industrial_power_label : GUITextLabel +var _country_industrial_power_rank_label : GUITextLabel +var _country_military_power_label : GUITextLabel +var _country_military_power_rank_label : GUITextLabel +var _country_colonial_power_label : GUITextLabel # Time controls var _speed_up_button : Button var _speed_down_button : Button var _speed_indicator_texture : GFXSpriteTexture -var _date_label : Label +var _date_label : GUITextLabel # NationManagement.Screen-Button var _nation_management_buttons : Dictionary @@ -32,53 +32,48 @@ var _production_alert_unemployment_texture : GFXSpriteTexture # Budget # TODO - line chart -var _budget_funds_label : Label +var _budget_funds_label : GUITextLabel # Technology var _technology_progress_bar : TextureProgressBar -var _technology_current_research_label : Label -var _technology_literacy_label : Label -var _technology_research_points_label : Label +var _technology_current_research_label : GUITextLabel +var _technology_literacy_label : GUITextLabel +var _technology_research_points_label : GUITextLabel # Politics var _politics_party_icon : TextureRect -var _politics_party_label : Label -var _politics_suppression_points_label : Label -var _politics_infamy_label : Label +var _politics_party_label : GUITextLabel +var _politics_suppression_points_label : GUITextLabel +var _politics_infamy_label : GUITextLabel var _politics_reforms_texture : GFXSpriteTexture var _politics_decisions_texture : GFXSpriteTexture var _politics_election_texture : GFXSpriteTexture var _politics_rebels_texture : GFXSpriteTexture # Population -var _population_total_size_label : Label -var _population_national_foci_label : Label -var _population_militancy_label : Label -var _population_consciousness_label : Label +var _population_total_size_label : GUITextLabel +var _population_national_foci_label : GUITextLabel +var _population_militancy_label : GUITextLabel +var _population_consciousness_label : GUITextLabel # Trade var _trade_imported_textures : Array[GFXSpriteTexture] var _trade_exported_textures : Array[GFXSpriteTexture] # Diplomacy -var _diplomacy_peace_label : Label +var _diplomacy_peace_label : GUITextLabel var _diplomacy_war_enemies_overlapping_elements_box : GUIOverlappingElementsBox -var _diplomacy_diplomatic_points_label : Label +var _diplomacy_diplomatic_points_label : GUITextLabel var _diplomacy_alert_colony_texture : GFXSpriteTexture var _diplomacy_alert_crisis_texture : GFXSpriteTexture var _diplomacy_alert_sphere_texture : GFXSpriteTexture var _diplomacy_alert_great_power_texture : GFXSpriteTexture # Military -var _military_army_size_label : Label -var _military_navy_size_label : Label -var _military_mobilisation_size_label : Label -var _military_leadership_points_label : Label - -# TODO - use GFX file font colour codes -const FONT_GREEN : Color = Color("009F03") -const FONT_RED : Color = Color("FF3232") -const FONT_YELLOW : Color = Color("FFBD00") +var _military_army_size_label : GUITextLabel +var _military_navy_size_label : GUITextLabel +var _military_mobilisation_size_label : GUITextLabel +var _military_leadership_points_label : GUITextLabel func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) @@ -107,15 +102,15 @@ func _ready() -> void: ) _country_flag_texture = GUINode.get_gfx_masked_flag_texture_from_node(country_flag_button) _country_flag_overlay_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/topbar_flag_overlay") - _country_name_label = get_label_from_nodepath(^"./topbar/CountryName") - _country_rank_label = get_label_from_nodepath(^"./topbar/nation_totalrank") - _country_prestige_label = get_label_from_nodepath(^"./topbar/country_prestige") - _country_prestige_rank_label = get_label_from_nodepath(^"./topbar/selected_prestige_rank") - _country_industrial_power_label = get_label_from_nodepath(^"./topbar/country_economic") - _country_industrial_power_rank_label = get_label_from_nodepath(^"./topbar/selected_industry_rank") - _country_military_power_label = get_label_from_nodepath(^"./topbar/country_military") - _country_military_power_rank_label = get_label_from_nodepath(^"./topbar/selected_military_rank") - _country_colonial_power_label = get_label_from_nodepath(^"./topbar/country_colonial_power") + _country_name_label = get_gui_text_label_from_nodepath(^"./topbar/CountryName") + _country_rank_label = get_gui_text_label_from_nodepath(^"./topbar/nation_totalrank") + _country_prestige_label = get_gui_text_label_from_nodepath(^"./topbar/country_prestige") + _country_prestige_rank_label = get_gui_text_label_from_nodepath(^"./topbar/selected_prestige_rank") + _country_industrial_power_label = get_gui_text_label_from_nodepath(^"./topbar/country_economic") + _country_industrial_power_rank_label = get_gui_text_label_from_nodepath(^"./topbar/selected_industry_rank") + _country_military_power_label = get_gui_text_label_from_nodepath(^"./topbar/country_military") + _country_military_power_rank_label = get_gui_text_label_from_nodepath(^"./topbar/selected_military_rank") + _country_colonial_power_label = get_gui_text_label_from_nodepath(^"./topbar/country_colonial_power") # Time controls _speed_up_button = get_button_from_nodepath(^"./topbar/button_speedup") @@ -131,7 +126,7 @@ func _ready() -> void: if speed_indicator_button: speed_indicator_button.pressed.connect(_on_play_pause_button_pressed) _speed_indicator_texture = GUINode.get_gfx_sprite_texture_from_node(speed_indicator_button) - _date_label = get_label_from_nodepath(^"./topbar/DateText") + _date_label = get_gui_text_label_from_nodepath(^"./topbar/DateText") # Nation management screens const screen_nodepaths : Dictionary = { @@ -167,21 +162,17 @@ func _ready() -> void: _production_alert_unemployment_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_unemployed_workers") # Budget - _budget_funds_label = get_label_from_nodepath(^"./topbar/budget_funds") + _budget_funds_label = get_gui_text_label_from_nodepath(^"./topbar/budget_funds") # Technology _technology_progress_bar = get_progress_bar_from_nodepath(^"./topbar/topbar_tech_progress") - _technology_current_research_label = get_label_from_nodepath(^"./topbar/tech_current_research") - _technology_literacy_label = get_label_from_nodepath(^"./topbar/tech_literacy_value") - if _technology_literacy_label: - _technology_literacy_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _technology_research_points_label = get_label_from_nodepath(^"./topbar/topbar_researchpoints_value") - if _technology_research_points_label: - _technology_research_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _technology_current_research_label = get_gui_text_label_from_nodepath(^"./topbar/tech_current_research") + _technology_literacy_label = get_gui_text_label_from_nodepath(^"./topbar/tech_literacy_value") + _technology_research_points_label = get_gui_text_label_from_nodepath(^"./topbar/topbar_researchpoints_value") # Politics _politics_party_icon = get_texture_rect_from_nodepath(^"./topbar/politics_party_icon") - _politics_party_label = get_label_from_nodepath(^"./topbar/politics_ruling_party") + _politics_party_label = get_gui_text_label_from_nodepath(^"./topbar/politics_ruling_party") var politics_suppression_button : Button = get_button_from_nodepath(^"./topbar/topbar_supression_icon") if politics_suppression_button: politics_suppression_button.pressed.connect( @@ -189,12 +180,8 @@ func _ready() -> void: # TODO - open the politics menu on the Movements tab Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS) ) - _politics_suppression_points_label = get_label_from_nodepath(^"./topbar/politics_supressionpoints_value") - if _politics_suppression_points_label: - _politics_suppression_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _politics_infamy_label = get_label_from_nodepath(^"./topbar/politics_infamy_value") - if _politics_infamy_label: - _politics_infamy_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _politics_suppression_points_label = get_gui_text_label_from_nodepath(^"./topbar/politics_supressionpoints_value") + _politics_infamy_label = get_gui_text_label_from_nodepath(^"./topbar/politics_infamy_value") var politics_reforms_button : Button = get_button_from_nodepath(^"./topbar/alert_can_do_reforms") if politics_reforms_button: politics_reforms_button.pressed.connect( @@ -222,14 +209,10 @@ func _ready() -> void: _politics_rebels_texture = GUINode.get_gfx_sprite_texture_from_node(politics_rebels_button) # Population - _population_total_size_label = get_label_from_nodepath(^"./topbar/population_total_value") - _population_national_foci_label = get_label_from_nodepath(^"./topbar/topbar_focus_value") - _population_militancy_label = get_label_from_nodepath(^"./topbar/population_avg_mil_value") - if _population_militancy_label: - _population_militancy_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _population_consciousness_label = get_label_from_nodepath(^"./topbar/population_avg_con_value") - if _population_consciousness_label: - _population_consciousness_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _population_total_size_label = get_gui_text_label_from_nodepath(^"./topbar/population_total_value") + _population_national_foci_label = get_gui_text_label_from_nodepath(^"./topbar/topbar_focus_value") + _population_militancy_label = get_gui_text_label_from_nodepath(^"./topbar/population_avg_mil_value") + _population_consciousness_label = get_gui_text_label_from_nodepath(^"./topbar/population_avg_con_value") # Trade const TRADE_GOOD_COUNT : int = 3 @@ -238,11 +221,9 @@ func _ready() -> void: _trade_exported_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_export%d" % idx)) # Diplomacy - _diplomacy_peace_label = get_label_from_nodepath(^"./topbar/diplomacy_status") + _diplomacy_peace_label = get_gui_text_label_from_nodepath(^"./topbar/diplomacy_status") _diplomacy_war_enemies_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./topbar/diplomacy_at_war") - _diplomacy_diplomatic_points_label = get_label_from_nodepath(^"./topbar/diplomacy_diplopoints_value") - if _diplomacy_diplomatic_points_label: - _diplomacy_diplomatic_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _diplomacy_diplomatic_points_label = get_gui_text_label_from_nodepath(^"./topbar/diplomacy_diplopoints_value") var diplomacy_alert_colony_button : Button = get_button_from_nodepath(^"./topbar/alert_colony") if diplomacy_alert_colony_button: diplomacy_alert_colony_button.pressed.connect( @@ -256,18 +237,10 @@ func _ready() -> void: _diplomacy_alert_great_power_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_loosing_gp") # Military - _military_army_size_label = get_label_from_nodepath(^"./topbar/military_army_value") - if _military_army_size_label: - _military_army_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _military_navy_size_label = get_label_from_nodepath(^"./topbar/military_navy_value") - if _military_navy_size_label: - _military_navy_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _military_mobilisation_size_label = get_label_from_nodepath(^"./topbar/military_manpower_value") - if _military_mobilisation_size_label: - _military_mobilisation_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _military_leadership_points_label = get_label_from_nodepath(^"./topbar/military_leadership_value") - if _military_leadership_points_label: - _military_leadership_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _military_army_size_label = get_gui_text_label_from_nodepath(^"./topbar/military_army_value") + _military_navy_size_label = get_gui_text_label_from_nodepath(^"./topbar/military_navy_value") + _military_mobilisation_size_label = get_gui_text_label_from_nodepath(^"./topbar/military_manpower_value") + _military_leadership_points_label = get_gui_text_label_from_nodepath(^"./topbar/military_leadership_value") _update_info() _update_speed_controls() @@ -318,8 +291,11 @@ func _update_info() -> void: _country_military_power_rank_label.set_text(str(3)) if _country_colonial_power_label: - # TODO - colour (first number is red if non-positive) - _country_colonial_power_label.set_text("%s/%s" % [123, 456]) + var available_colonial_power : int = 123 + var total_colonial_power : int = 456 + _country_colonial_power_label.set_text( + ("%s/%s" if available_colonial_power > 0 else "§R%s§!/%s") % [available_colonial_power, total_colonial_power] + ) ## Time control if _date_label: @@ -343,13 +319,11 @@ func _update_info() -> void: if _budget_funds_label: var cash : float = 0.0 var earnings : float = 0.0 - _budget_funds_label.set_text("%s £ (%s%s £ )" % [ + _budget_funds_label.set_text("§Y%s§!¤(§%s%s§!¤)" % [ GUINode.float_to_string_suffixed(cash), - "+" if earnings >= 0.0 else "", + "G+" if earnings > 0.0 else "R" if earnings < 0.0 else "Y+", GUINode.float_to_string_suffixed(earnings) ]) - # TODO - set colours: cash yellow, earnings red (-), yellow (0) or green (+) - _budget_funds_label.add_theme_color_override(&"font_color", FONT_YELLOW) ## Technology if _technology_progress_bar: @@ -357,26 +331,13 @@ func _update_info() -> void: if _technology_current_research_label: # TODO - set current research or "unciv_nation" (in red) if uncivilised - # TODO - process colour markers in localisation for "TB_TECH_NO_CURRENT" - - # Remove § symbols + colour codes from string - var no_research : String = tr("TB_TECH_NO_CURRENT") - while true: - const COLOUR_CHAR : String = "\u00A7" - var pos : int = no_research.find(COLOUR_CHAR) - if pos >= 0: - no_research = no_research.erase(pos, 2) - else: - break - - _technology_current_research_label.set_text(no_research) - _technology_current_research_label.add_theme_color_override(&"font_color", FONT_RED) + _technology_current_research_label.set_text("TB_TECH_NO_CURRENT") if _technology_literacy_label: - _technology_literacy_label.set_text("%s%%" % GUINode.float_to_string_dp(80.0, 1)) + _technology_literacy_label.set_text("§Y%s%%" % GUINode.float_to_string_dp(80.0, 1)) if _technology_research_points_label: - _technology_research_points_label.set_text(GUINode.float_to_string_dp(10.0, 2)) + _technology_research_points_label.set_text("§Y%s" % GUINode.float_to_string_dp(10.0, 2)) ## Politics if _politics_party_icon: @@ -386,10 +347,10 @@ func _update_info() -> void: _politics_party_label.set_text("ENG_liberal") if _politics_suppression_points_label: - _politics_suppression_points_label.set_text(GUINode.float_to_string_dp(2.5, 1)) + _politics_suppression_points_label.set_text("§Y%s" % GUINode.float_to_string_dp(2.5, 1)) if _politics_infamy_label: - _politics_infamy_label.set_text(GUINode.float_to_string_dp(0.0, 2)) + _politics_infamy_label.set_text("§Y%s" % GUINode.float_to_string_dp(0.0, 2)) if _politics_reforms_texture: _politics_reforms_texture.set_icon_index(2) @@ -405,25 +366,25 @@ func _update_info() -> void: ## Population if _population_total_size_label: - _population_total_size_label.set_text("%s(%s)" % [ - GUINode.int_to_string_suffixed(16000000), - GUINode.int_to_string_suffixed(1500), + # TODO - suffixes on both numbers should be white! + var total_population : int = 16000000 + var growth : int = 1500 + _population_total_size_label.set_text("§Y%s§!(§%s%s§!)" % [ + GUINode.int_to_string_suffixed(total_population), + "G" if growth >= 0 else "R", + GUINode.int_to_string_suffixed(growth), ]) - # TODO - set colours: yellow total population number, green or red change number (both numbers with a white suffix!) - _population_total_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - if _population_national_foci_label: var foci_used : int = 1 var max_foci : int = 1 - _population_national_foci_label.set_text("%d/%d" % [foci_used, max_foci]) - _population_national_foci_label.add_theme_color_override(&"font_color", FONT_RED if foci_used < max_foci else FONT_GREEN) + _population_national_foci_label.set_text("§%s%d/%d" % ["R" if foci_used < max_foci else "G", foci_used, max_foci]) if _population_militancy_label: - _population_militancy_label.set_text(GUINode.float_to_string_dp(1.5, 2)) + _population_militancy_label.set_text("§Y%s" % GUINode.float_to_string_dp(1.5, 2)) if _population_consciousness_label: - _population_consciousness_label.set_text(GUINode.float_to_string_dp(0.05, 2)) + _population_consciousness_label.set_text("§Y%s" % GUINode.float_to_string_dp(0.05, 2)) ## Trade for idx : int in _trade_imported_textures.size(): @@ -441,7 +402,7 @@ func _update_info() -> void: # TODO - add war enemy flags to _diplomacy_war_enemies_overlapping_elements_box if _diplomacy_diplomatic_points_label: - _diplomacy_diplomatic_points_label.set_text(GUINode.float_to_string_dp(7.4, 0)) + _diplomacy_diplomatic_points_label.set_text("§Y%s" % GUINode.float_to_string_dp(7.4, 0)) if _diplomacy_alert_colony_texture: _diplomacy_alert_colony_texture.set_icon_index(3) @@ -457,16 +418,16 @@ func _update_info() -> void: ## Military if _military_army_size_label: - _military_army_size_label.set_text("%d/%d" % [57, 120]) + _military_army_size_label.set_text("§Y%d/%d" % [57, 120]) if _military_navy_size_label: - _military_navy_size_label.set_text("%d/%d" % [123, 267]) + _military_navy_size_label.set_text("§Y%d/%d" % [123, 267]) if _military_mobilisation_size_label: - _military_mobilisation_size_label.set_text(str(38)) + _military_mobilisation_size_label.set_text("§Y%d" % 38) if _military_leadership_points_label: - _military_leadership_points_label.set_text(str(15)) + _military_leadership_points_label.set_text("§Y%d" % 15) func _update_speed_controls() -> void: # TODO - decide whether to disable these or not |