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author Hop311 <Hop3114@gmail.com>2024-02-19 23:35:27 +0100
committer GitHub <noreply@github.com>2024-02-19 23:35:27 +0100
commit5d7c6eafe35e2c6e952bc0b3f91d27d760c8e75e (patch)
tree1912fb231991b53dd638a295bb8d8f84b587885b /game/src/Game/GameSession/Topbar.gd
parent275cfbb62fe69828aeb9968110ad822447322a4e (diff)
parentc48d14ca66d47ea7c25bb9a36c3d51f76d8351fc (diff)
Merge pull request #208 from OpenVicProject/sprite-texture
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r--game/src/Game/GameSession/Topbar.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index 3cfc0e6..e660c6a 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -5,13 +5,13 @@ extends GUINode
var _speed_up_button : Button
var _speed_down_button : Button
var _speed_indicator_button : Button
-var _speed_indicator_texture : GFXIconTexture
+var _speed_indicator_texture : GFXSpriteTexture
var _date_label : Label
var _country_name_label : Label
# NationManagement.Screen-Button
var _nation_management_buttons : Dictionary
-# NationManagement.Screen-GFXIconTexture
+# NationManagement.Screen-GFXSpriteTexture
var _nation_management_button_textures : Dictionary
func _ready() -> void:
@@ -54,7 +54,7 @@ func _ready() -> void:
_speed_indicator_button = get_button_from_nodepath(^"./topbar/speed_indicator")
if _speed_indicator_button:
_speed_indicator_button.pressed.connect(_on_play_pause_button_pressed)
- _speed_indicator_texture = GUINode.get_gfx_icon_texture_from_node(_speed_indicator_button)
+ _speed_indicator_texture = GUINode.get_gfx_sprite_texture_from_node(_speed_indicator_button)
# Nation management screens
const screen_nodepaths : Dictionary = {
@@ -73,7 +73,7 @@ func _ready() -> void:
button.pressed.connect(
Events.NationManagementScreens.toggle_nation_management_screen.bind(screen)
)
- var icon : GFXIconTexture = get_gfx_icon_texture_from_node(button)
+ var icon : GFXSpriteTexture = get_gfx_sprite_texture_from_node(button)
if icon:
_nation_management_buttons[screen] = button
_nation_management_button_textures[screen] = icon