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author Hop311 <Hop3114@gmail.com>2024-10-20 23:09:35 +0200
committer GitHub <noreply@github.com>2024-10-20 23:09:35 +0200
commit12bc584c7f6c6d559e01757ee05b7c07028337c8 (patch)
tree78c5cf07c7218db9a91849115b75250b5ac6d009 /game/src/Game/GameSession/Topbar.gd
parent4c6e41074381ad5b61d64a796c242806cc61a18c (diff)
parent45d56aed583fd0db2f6201f9179f3919d2528d89 (diff)
Merge pull request #280 from OpenVicProject/minor-format-fixes
Minor formatting changes (mostly whitespace cleanup)
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r--game/src/Game/GameSession/Topbar.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index 2f1fdbf..aecdced 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -570,7 +570,7 @@ func _update_speed_controls() -> void:
var paused : bool = MenuSingleton.is_paused()
var speed : int = MenuSingleton.get_speed()
- # TODO - decide whether to disable these or not
+ # TODO - decide whether to disable these or not
# (they don't appear to get disabled in the base game)
#if _speed_up_button:
# _speed_up_button.disabled = not MenuSingleton.can_increase_speed()