diff options
author | George L. Albany <Megacake1234@gmail.com> | 2023-07-09 02:14:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-09 02:14:54 +0200 |
commit | 1d8accc1ca6b30120732c56233e5d74e860de1bb (patch) | |
tree | 97c167b06a8b2f2b868107414b5676ccb5fcb53b /game/src/Game/GameSession | |
parent | d05bff0c40a482a9bb44877fe76b1e0efb2e1a68 (diff) | |
parent | 86bee7b44c7cc7adaef8cdf441667a99223dd98a (diff) |
Merge pull request #135 from Spartan322/generalize/loading-and-events
Diffstat (limited to 'game/src/Game/GameSession')
-rw-r--r-- | game/src/Game/GameSession/MapControlPanel/Minimap.gd | 4 | ||||
-rw-r--r-- | game/src/Game/GameSession/MapView.gd | 10 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gd b/game/src/Game/GameSession/MapControlPanel/Minimap.gd index 1f9b75e..be65db5 100644 --- a/game/src/Game/GameSession/MapControlPanel/Minimap.gd +++ b/game/src/Game/GameSession/MapControlPanel/Minimap.gd @@ -12,7 +12,7 @@ var _viewport_points : PackedVector2Array func _ready(): _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150 var minimap_material := _minimap_texture.get_material() - if Events.ShaderManager.set_up_shader(minimap_material, false) != OK: + if GameLoader.ShaderManager.set_up_shader(minimap_material, false) != OK: push_error("Failed to set up minimap shader") else: _minimap_shader = minimap_material @@ -20,7 +20,7 @@ func _ready(): func _on_province_selected(index : int) -> void: if _minimap_shader != null: - _minimap_shader.set_shader_parameter(Events.ShaderManager.param_selected_index, index) + _minimap_shader.set_shader_parameter(GameLoader.ShaderManager.param_selected_index, index) # REQUIREMENTS # * SS-80 diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd index ced8bb7..a2fe6b1 100644 --- a/game/src/Game/GameSession/MapView.gd +++ b/game/src/Game/GameSession/MapView.gd @@ -58,7 +58,7 @@ func _ready(): # Shader Material var map_material := _map_mesh_instance.get_active_material(0) - if Events.ShaderManager.set_up_shader(map_material, true) != OK: + if GameLoader.ShaderManager.set_up_shader(map_material, true) != OK: push_error("Failed to set up map shader") return _map_shader_material = map_material @@ -70,7 +70,7 @@ func _ready(): # Set map mesh size and get bounds const pixels_per_terrain_tile : float = 32.0 - _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor, + _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_terrain_tile_factor, float(GameSingleton.get_height()) / pixels_per_terrain_tile) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( @@ -114,7 +114,7 @@ func zoom_out() -> void: _zoom_target += _zoom_target_step func _on_province_selected(index : int) -> void: - _map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, index) + _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_selected_index, index) # REQUIREMENTS # * SS-31 @@ -218,14 +218,14 @@ func _update_mouse_map_position() -> void: _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) var hover_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) if _mouse_over_viewport: - _map_shader_material.set_shader_parameter(Events.ShaderManager.param_hover_index, hover_index) + _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_hover_index, hover_index) func _on_mouse_entered_viewport(): _mouse_over_viewport = true func _on_mouse_exited_viewport(): _mouse_over_viewport = false - _map_shader_material.set_shader_parameter(Events.ShaderManager.param_hover_index, 0) + _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_hover_index, 0) func _on_minimap_clicked(pos_clicked : Vector2): pos_clicked *= _map_mesh_dims diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd index bad093d..758c24b 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd @@ -107,7 +107,7 @@ func _update_info() -> void: _life_rating_bar.value = _province_info.get(GameSingleton.get_province_info_life_rating_key(), 0) _life_rating_bar.tooltip_text = tr("LIFE_RATING_TOOLTIP").format({ - "life_rating": Events.Localisation.tr_number(_life_rating_bar.value) + "life_rating": Localisation.tr_number(_life_rating_bar.value) }) _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(), |