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author Nemrav <50055236+Nemrav@users.noreply.github.com>2024-08-06 01:48:36 +0200
committer GitHub <noreply@github.com>2024-08-06 01:48:36 +0200
commit82b16bcca7c74607a8885b882ec36f5202e7ef70 (patch)
tree0a9bd4f52c01315c3b38ce641a78c33bd8562be2 /game/src/Game/GameSession
parentfde15e554dc9ed458a838683c69d10262764db12 (diff)
parent9506f4160f0bd351f0853e6e8263ea927d9ec771 (diff)
Merge pull request #243 from Nemrav/music
Music and sound effects
Diffstat (limited to 'game/src/Game/GameSession')
-rw-r--r--game/src/Game/GameSession/GameSession.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd
index 0158b3a..30e6c1c 100644
--- a/game/src/Game/GameSession/GameSession.gd
+++ b/game/src/Game/GameSession/GameSession.gd
@@ -10,6 +10,8 @@ func _ready() -> void:
_model_manager.generate_units()
_model_manager.generate_buildings()
+ MusicConductor.generate_playlist()
+ MusicConductor.select_next_song()
func _process(_delta : float) -> void:
GameSingleton.try_tick()