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author hop311 <hop3114@gmail.com>2024-03-03 17:39:08 +0100
committer hop311 <hop3114@gmail.com>2024-03-03 17:39:08 +0100
commite2077a0d93be8b2dd48f1ee680809420f1f690d7 (patch)
treebacc8f4094eff5514a94b3852e9cec9c28391669 /game/src/Game/GameSession
parent9ee1940ac3d15aa4c0a87b84d1c4ab8958184f63 (diff)
Add types to GDScript for-loop variablesfor-loop-types
Diffstat (limited to 'game/src/Game/GameSession')
-rw-r--r--game/src/Game/GameSession/Topbar.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index 82dd4d3..b61af28 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -67,7 +67,7 @@ func _ready() -> void:
NationManagement.Screen.DIPLOMACY : ^"./topbar/topbarbutton_diplomacy",
NationManagement.Screen.MILITARY : ^"./topbar/topbarbutton_military"
}
- for screen in screen_nodepaths:
+ for screen : NationManagement.Screen in screen_nodepaths:
var button : Button = get_button_from_nodepath(screen_nodepaths[screen])
if button:
button.pressed.connect(
@@ -127,5 +127,5 @@ func _on_decrease_speed_button_pressed() -> void:
GameSingleton.decrease_speed()
func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void:
- for screen in _nation_management_buttons:
+ for screen : NationManagement.Screen in _nation_management_buttons:
_nation_management_button_textures[screen].set_icon_index(1 + int(screen == active_screen))