diff options
author | Nemrav <> | 2023-07-29 03:07:02 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-08-09 20:02:01 +0200 |
commit | 505176d9cabe76cff7cdac6b4d4ef1c77ccb00d9 (patch) | |
tree | eed289104a5fc476e9033d88fc74865d109e66bb /game/src/Game/GameSession | |
parent | ff0d38b5d53fa95609f2587a2be5205f0c0d3118 (diff) |
add piecharts
Diffstat (limited to 'game/src/Game/GameSession')
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd | 6 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn | 129 |
2 files changed, 132 insertions, 3 deletions
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd index 9a3690e..04a035c 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd @@ -7,6 +7,7 @@ extends PanelContainer @export var _rgo_icon_texture_rect : TextureRect @export var _rgo_name_label : Label @export var _buildings_container : Container +@export var _pop_culture_chart : PieChart const _missing_suffix : String = "_MISSING" @@ -121,6 +122,11 @@ func _update_info() -> void: for i in max(buildings.size(), _building_rows.size()): _set_building_row(i, buildings[i] if i < buildings.size() else {}) + #PLACEHOLDER for updating piechart + _pop_culture_chart.addOrReplaceLabel("NORTH_GERMAN",50,"North German Culture",Color.DIM_GRAY) + _pop_culture_chart.addOrReplaceLabel("FRENCH",25,"French Culture",Color.BLUE) + _pop_culture_chart.addOrReplaceLabel("SOUTH_GERMAN",7,"South German Culture",Color.FIREBRICK) + show() else: hide() diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn index 7c82f10..9b4c45b 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn @@ -1,8 +1,118 @@ -[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"] +[gd_scene load_steps=6 format=3 uid="uid://byq323jbel48u"] [ext_resource type="Script" path="res://src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd" id="1_3n8k5"] - -[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_total_population_label", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")] +[ext_resource type="PackedScene" uid="uid://cr7p1k2xm7mum" path="res://src/Game/Theme/PieChart/PieChart.tscn" id="2_3oytt"] + +[sub_resource type="Shader" id="Shader_2k3yf"] +code = "shader_type canvas_item; + +// The center in UV coordinates, which will always +//be 0.5, the actual radius will be controlled by the control node +//const vec2 center = vec2(0.5,0.5); +uniform float radius = 0.4; + +//shadow +uniform vec2 shadow_displacement = vec2(0.75,0.75); +uniform float shadow_tightness = 10; +uniform float shadow_radius = 0.7; +uniform float shadow_thickness = 1.0; + +// Control of the slices +uniform float stopAngles[5]; +uniform vec3 colours[5]; + +// Trim +uniform vec3 trim_colour; +uniform float trim_size = 0.05; + +// The center is spotlighted by the gradient, +//control its size and falloff with these +uniform float gradient_falloff = 3.6; +uniform float gradient_base = 3.1; + +// control whether this is a donut instead of a pie chart +uniform bool donut = false; +uniform bool donut_inner_trim = false; +uniform float donut_inner_radius = 0.15; + +// get the polar coordinates of a pixel relative to the center +vec2 getPolar(vec2 UVin, vec2 center){ + vec2 relcoord = (UVin-center); + float dist = length(relcoord); + float theta = PI/2.0 + atan((relcoord.y)/(relcoord.x)); + if(UVin.x < 0.5){ + theta += PI; + } + return vec2(dist,theta); +} + +// from thebookofshaders, returns a gradient falloff +float parabola( float base, float x, float k ){ + return pow( base*x*(1.0-x), k ); +} + +float parabola_shadow(float base, float x){ + return base*x*x; +} + +void fragment() { + vec2 coords = getPolar(UV,vec2(0.5,0.5)); + float dist = coords.x; + float theta = coords.y; + + vec2 shadow_polar = getPolar(UV,vec2(0.0+shadow_displacement.x,0.0+shadow_displacement.y)); + float shadow_peak = radius+(radius-donut_inner_radius)/2.0; + float shadow_gradient = shadow_thickness+parabola_shadow(shadow_tightness*-10.0,shadow_polar.x+shadow_peak-shadow_radius); + + // inner hole of the donut => make it transparent + if(donut && dist <= donut_inner_radius){ + COLOR = vec4(0.1,0.1,0.1,shadow_gradient); + } + // inner trim + else if(donut && donut_inner_trim && dist <= donut_inner_radius + trim_size){ + COLOR = vec4(trim_colour,1.0); + } + // interior + else if(dist <= radius-trim_size){ + for(int i=0;i<stopAngles.length();i++){ + if(theta <= stopAngles[i]){ + float gradient = parabola(gradient_base,dist,gradient_falloff); + COLOR = vec4(colours[i]*(1.0-gradient),1.0); + break; + } + } + } + // outer trim + else if(dist <= radius){ + COLOR = vec4(trim_colour,1.0); + } + //outside the circle + else{ + COLOR = vec4(0.1,0.1,0.1,shadow_gradient); + } +}" + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_3ep5m"] +resource_name = "Piechart_shader" +shader = SubResource("Shader_2k3yf") +shader_parameter/radius = 0.4 +shader_parameter/shadow_displacement = Vector2(0.6, 0.6) +shader_parameter/shadow_tightness = 1.0 +shader_parameter/shadow_radius = 0.6 +shader_parameter/shadow_thickness = 1.0 +shader_parameter/stopAngles = [] +shader_parameter/colours = [] +shader_parameter/trim_colour = Vector3(0, 0, 0) +shader_parameter/trim_size = 0.02 +shader_parameter/gradient_falloff = 3.6 +shader_parameter/gradient_base = 3.1 +shader_parameter/donut = false +shader_parameter/donut_inner_trim = true +shader_parameter/donut_inner_radius = 0.25 + +[sub_resource type="CanvasTexture" id="CanvasTexture_udhyk"] + +[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_total_population_label", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container", "_pop_culture_chart")] editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 @@ -19,6 +129,7 @@ _total_population_label = NodePath("PanelList/InteractList/TotalPopulation") _rgo_icon_texture_rect = NodePath("PanelList/InteractList/RGOInfo/RGOIcon") _rgo_name_label = NodePath("PanelList/InteractList/RGOInfo/RGOName") _buildings_container = NodePath("PanelList/InteractList/BuildingsContainer") +_pop_culture_chart = NodePath("PanelList/InteractList/PopStats/PieChart") [node name="PanelList" type="VBoxContainer" parent="."] layout_mode = 2 @@ -88,6 +199,18 @@ vertical_alignment = 1 layout_mode = 2 mouse_filter = 1 +[node name="PopStats" type="HBoxContainer" parent="PanelList/InteractList"] +layout_mode = 2 + +[node name="PieChart" parent="PanelList/InteractList/PopStats" instance=ExtResource("2_3oytt")] +material = SubResource("ShaderMaterial_3ep5m") +layout_mode = 2 +texture = SubResource("CanvasTexture_udhyk") + +[node name="HSeparator3" type="HSeparator" parent="PanelList/InteractList"] +layout_mode = 2 +mouse_filter = 1 + [node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"] layout_mode = 2 columns = 3 |