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author Hop311 <Hop3114@gmail.com>2024-02-19 21:35:07 +0100
committer GitHub <noreply@github.com>2024-02-19 21:35:07 +0100
commit275cfbb62fe69828aeb9968110ad822447322a4e (patch)
tree15fe433ba9259623e2cb90a0ea7ae6a5c2f364b8 /game/src/Game/GameStart.gd
parente4de451ce753dd8786546b9e2c94c579c8dab52e (diff)
parent1455861632cd50f48f6e8ef8c50004087eff36f1 (diff)
Merge pull request #202 from OpenVicProject/nation-management-screens
Basic Nation Management Screen framework
Diffstat (limited to 'game/src/Game/GameStart.gd')
-rw-r--r--game/src/Game/GameStart.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd
index 7a52846..0aadbb9 100644
--- a/game/src/Game/GameStart.gd
+++ b/game/src/Game/GameStart.gd
@@ -48,7 +48,7 @@ func _save_setting(file : ConfigFile) -> void:
func _setup_compatibility_mode_paths() -> void:
# To test mods, set your base path to Victoria II and then pass mods in reverse order with --mod="mod" for each mod.
-
+
var arg_base_path : String = ArgumentParser.get_argument(&"base-path", "")
var arg_search_path : String = ArgumentParser.get_argument(&"search-path", "")