diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-12-23 05:01:51 +0100 |
---|---|---|
committer | George L. Albany <Megacake1234@gmail.com> | 2023-12-24 04:52:36 +0100 |
commit | b6413251a866c76538869b84ed1c9b9852f7c507 (patch) | |
tree | 1b99c935438692bb2ebadeac412b990c82089b65 /game/src/Game/GameStart.gd | |
parent | 50b0b935b0bf0724f40b5140aca85d1830a8b1b3 (diff) |
Apply type hints to menu scripts
Diffstat (limited to 'game/src/Game/GameStart.gd')
-rw-r--r-- | game/src/Game/GameStart.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 32e70c8..4b93077 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -41,7 +41,7 @@ func _save_setting(file : ConfigFile) -> void: if file == null: return file.set_value(section_name, setting_name, _settings_base_path) -func _load_compatibility_mode(): +func _load_compatibility_mode() -> void: # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode # (this won't work for mods which rely on vanilla map assets, copy missing assets # into the mod's dir for a temporary fix) @@ -107,5 +107,5 @@ func _initialize_game() -> void: # change scene in a thread-safe way get_tree().change_scene_to_packed.call_deferred(GameMenuScene) -func _on_splash_container_splash_end(): +func _on_splash_container_splash_end() -> void: loading_screen.show() |