diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-07-06 22:28:55 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-07-09 01:24:10 +0200 |
commit | 86bee7b44c7cc7adaef8cdf441667a99223dd98a (patch) | |
tree | 5004d04dbe607dedf273afdee7dff783f4d980ed /game/src/Game/GlobalClass/GameDebug.gd | |
parent | 5838c2508682bc3f6e35e44056f9ba229bca4571 (diff) |
Add GameLoader Autoload to handle global loading data
Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
Diffstat (limited to 'game/src/Game/GlobalClass/GameDebug.gd')
-rw-r--r-- | game/src/Game/GlobalClass/GameDebug.gd | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/game/src/Game/GlobalClass/GameDebug.gd b/game/src/Game/GlobalClass/GameDebug.gd new file mode 100644 index 0000000..08d2b8b --- /dev/null +++ b/game/src/Game/GlobalClass/GameDebug.gd @@ -0,0 +1,26 @@ +class_name GameDebug +extends RefCounted + +static var _singleton : GameDebug + +static var debug_mode : bool: + get = is_debug_mode, set = set_debug_mode + +static func set_debug_mode(value : bool) -> void: + if _singleton == null: + push_warning("Debug mode could not be set.") + return + _singleton._set_debug_mode(value) + +static func is_debug_mode() -> bool: + if _singleton == null: + push_warning("Could not get debug mode, returning false.") + return false + return _singleton._is_debug_mode() + +func _set_debug_mode(value : bool) -> void: + ArgumentParser.set_argument(&"game-debug", value) + print("Set debug mode to: ", value) + +func _is_debug_mode() -> bool: + return ArgumentParser.get_argument(&"game-debug", false) |